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View Full Version : Iron Coffins MAJOR update


Chad
11-14-07, 03:22 PM
Still working on it full throttle. Just finished the Bismarck model.

And as an update, here is the new way I plan on having it played.

Of course it starts out in Sept 1939, and there will be 2 types of play:

A) Single Player Campaign
B) Online Campaign

Then the player chooses one of the following classes to play:

A) Germany
B) Great Britain

Then from there the player chooses what kind of vessel they would like to command:

A) Submarine
B) Battleship (good for either side)
(In my thoughts as of now) C) Aircraft

Then it asks you to input your name and you can play.

The two different types of play, Single Player Campaign and Online Campaign are pretty self explanatory.

Online Mode
All the sites created for SH2/3/4 that role play and create new campaigns for their sites is a lot like what this is going to be like. Each month will represent a month of the war, and the players will have to register their captain and is given a boat and mission for the month. Catch is, instead of them using screen cap to give the administrators their results, it will automatically update to the website. This will give it a more hands-free approach to just being able to play, and the missions will automatically download and install every month.

Now it's not ONLINE per say, you can't run into a friend or anything, but whatever you choose, whatever country, or vessel you choose it will all be the same. Your goal is to sink as many ships as you can. I'm going have to think of something for the aircraft if I do choose to put them in their as a playable unit.

Enough talk, let some pictures do the talking!


http://www.chadmcrae.com/bismarkbb.bmp
http://www.chadmcrae.com/bismarkbb.bmp

http://www.chadmcrae.com/showcase/stuka2.JPG

nikimcbee
11-15-07, 01:20 PM
Did you all of the work yourself?

Chad
11-15-07, 03:10 PM
The models yes, the water and sky texture no, they were part of a "Create a Water Competition" that had to be open source. I modified it a bit to create what it looks like now, but besides that, everything else yes. And I just realised I put two of the same picture up, instead of one of the battleship and the other the battleship with the sub! Sorry, so here is that one:

http://www.chadmcrae.com/subandbis.bmp

Chad
11-15-07, 03:26 PM
Okay, I know that sub has no hull, here's the deal:

Each vessel you choose will have 3 compartments to fully walk around in:
A) Control Room
B) Captain's quarters (BB) or bow quarters (SS)
C) Aft quarters (SS) or first person view of firing cannons (BB)

This does not limit the amount you can walk around on deck. I'm making the deck fully available to roam.

These will not be static screens like I mentioned, but rather full rooms that you can walk from one corner to the other.

From an earlier thread that some may not know is a video I released. I've been doing some fine tuning and have changed quite a bit from this release of the video so keep that in mind. www.chadmcrae.com/IronCoffins31407.wmv (http://www.chadmcrae.com/IronCoffins31407.wmv)


On a last note, if your looking at the screenshots and wondering, WHERE ARE THE GUNS ON THE BATTLESHIP? I have an answer for you, they are not there. I have to model them as a seperate entity so when I program them in, they have their own set of properties, so they can swivel, rotate, and aim without effecting the rest of the boat. This also means that for example the two cannons in the front can be attacking 2 (TWO!) different targets at the same time. There are several options into what attack mode you have set depending on what kind of situation you are in. More on this later..

Deamon
11-16-07, 12:53 AM
Heeeey Chad! :)

How you doing man ?

I am glad to see you are still working on it. How's the progress lately ?

I see you have been productive. :up:

I guess your coding skills have improved since then ?