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View Full Version : A way to post missions as a mod


tater
05-26-07, 10:26 PM
Haven't seen this listed on a FAQ or anything, so I thought I'd throw it out there (smack me if this is old news).

Obviously, a mission set can be posted as JSGME compatible, though for single missions there is no real reason... or is there.

A recurring problem with single missions is the fact that the campaign layers underly the single missions. So you plane everything, and random campaign stuff might screw it up. One solution is to have a single mission alter the campaign files, but there is another way.

The Campaign.cfg file entries look like this:
[Section 8]
FileName=data/Campaigns/Campaign/41a_Jap_Convoys.mis
StartDate=19390101
EndDate=19420401
GameModes=SingleMission,SinglePatrol,Career,Multip layer Cooperative
InclusionProbability=100
MinimumDifficultyRating=0
MinimumPlayerRating=-3
EntryFocalPointLong=0
EntryFocalPointLat=0
MaximumDistanceFromStartPoint=90000
ExclusiveLayer=No
ExclusiveLayerID=0

Note this critical bit:
GameModes=SingleMission,SinglePatrol,Career,Multip layer Cooperative

That tells you what types of game will load the mission file pointed to I believe.

So if you want to have a harbor attack mission, but the local traffic has you down, you could present you mission as a mod that turns off the harbor traffic for single missions. When the player is finished, he uninstalls the mission mod, and his Campaign.cfg is back to normal.

I'm sure there are other possibilities, and likely it's been discussed, but if I didn't type it in, I would forget it :)

tater

FIREWALL
12-21-07, 04:42 PM
Hi tater:D

I don't have a clue on how to make a SM.

I can't even find the SH4 ME.

But since I'm such a big fan of all you guy's Single Missions I know a kool idea when I read it.

Hope you get alot of response from the other mission builders.

Keep up the good work,:up: it's appreciated by us lunkheads:p