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View Full Version : Naval Bases, Ports, Docks, Harbors and such


under_dog6
07-08-05, 11:24 AM
Im trying to add shipes in the ports but i cant see the ports in the mission editor. Ive looked all over and cant seem to find the answer sow pleaase help me :up:

Shadow9216
07-08-05, 11:47 AM
Under_dog, not sure what you're asking for here- are you building a single mission or working on the LND layer? That file has the locations of all the buildings, ports, cities, etc- anything on land.

You might want to PM Rubini, he's developed some nice harbor traffic and he could probably answer your questions better.

Drebbel
07-08-05, 11:53 AM
Try the "SH3 Mission Designers' Forum" at:
http://www.subsim.com/phpBB/index.php

Normally you will see the ports by zooming in.

They are visible in every layer. SCR, LNF and RND layer.

Use the mousewheel, or the + key to zoom in.

under_dog6
07-08-05, 12:08 PM
Im building a single player mission and trying to add docked shipes to ports. Ive tried zooming in that does not work. I've loaded the Campain_LND.mis and i zoomed in on a port and i still get no picture of the port.

Drebbel
07-08-05, 12:13 PM
Im building a single player mission and trying to add docked shipes to ports. Ive tried zooming in that does not work. I've loaded the Campain_LND.mis and i zoomed in on a port and i still get no picture of the port.

Do you use the standard RND/LND/SCR layers to build your single mission upon ?

So what DO you see when you zoon in to for instance Wilhelmshaven ? Maybe you can even include a screenshot.

Do you see anything else in the world when using the mission editor ? Units ? Waypoints ? Bases ? City Names ?

under_dog6
07-08-05, 12:29 PM
I would include a screen shot if i could figure out how :damn: When i zoom in on the ports i see a up side down green T thats it. I have tried useing the RND/LND/SCR files to build my maps before. Yes i do see Units/Waypoints/Bases /City Names/ but only when i use the RND/LND/SCR files. Thanks for your help sow far ill get the screen shot as soon as i can.

Drebbel
07-08-05, 12:31 PM
I would include a screen shot if i could figure out how :damn: When i zoom in on the ports i see a up side down green T thats it. I have tried useing the RND/LND/SCR files to build my maps before. Yes i do see Units/Waypoints/Bases /City Names/ but only when i use the RND/LND/SCR files. Thanks for your help sow far ill get the screen shot as soon as i can.

Stupid Q from me: Did you zoom in close enough ?

under_dog6
07-08-05, 12:34 PM
I Zoomed in all the way :o

Drebbel
07-08-05, 12:39 PM
I Zoomed in all the way :o

Untill the scale is 0-200 meters, right ?

under_dog6
07-08-05, 12:41 PM
Yes i did.

Drebbel
07-08-05, 12:43 PM
Yes i did.

Strange.

Please check the directory:

......\Program Files\Ubisoft\SilentHunterIII\data\MissionEditor\L ocations\

Does it contain 33 tga files that resemble the ports ?

under_dog6
07-08-05, 12:46 PM
yes it does have 33 .tga file :D Thanks for your help so far.

Drebbel
07-08-05, 12:50 PM
Hmm, very strange.

Can you see the ports when zooming in on the F5 map using SHIII game itself ?

under_dog6
07-08-05, 12:59 PM
yes i can see the ports when playing thethe game. Am i like the only one having this problem :hmm:

Drebbel
07-08-05, 01:05 PM
yes i can see the ports when playing thethe game. Am i like the only one having this problem :hmm:

Looks like it :-)

My Sh3MissionEditor.exe file is from saturday 26 februari 2005, 16:35:32 and is 450.560 bytes.

When the file names/directory names are incorrect the editor does not crash but simply does not dispaly the harbors.

Lets do a check, just to be sure. The Alexandria directory+filenameon my system is:

....\Program Files\Ubisoft\SilentHunterIII\data\MissionEditor\L ocations\HB_Alexandria.tga

Make sure you line is exactly the same.

under_dog6
07-08-05, 01:12 PM
Im 90% shur its right i dount under stand exatly what your saying tho the HB_Alexandria.tga file is where it sould be. I thought you should now that i have version 1.4b. Should i try reinstalling the game then going from 1.0 to 1.4b??

Drebbel
07-08-05, 01:17 PM
Was just giving an example to find out if your filename+extension and directory names have no typos. Because that also will result in the port not showing up in the editor.

Of course you could try an official uninstall, then remove remaining directories by hadn, then do official install, then patch to 1.4b.

A fresh and clean install never hurts :D

Or send the the ME directory + ME execute. So I can test it. Then we know if the files are broken or you have a incorrect system setup.

under_dog6
07-08-05, 01:21 PM
Im going to try a uninstall and reinstall it then patch it to 1.4b then ill get back to you. thanks for your help sow far :D

Drebbel
07-08-05, 01:26 PM
Im going to try a uninstall and reinstall it then patch it to 1.4b then ill get back to you. thanks for your help sow far :D

Don't forget to manually delet the remains after uninstalling. The uninstaller to not delete all directories.

under_dog6
07-08-05, 01:48 PM
I reinstalled it and yes after i unistalled it i went back and deleted the reamins. then i patched it and the ports still do not show. up :damn: :damn: :damn: :damn: :damn: :damn:

under_dog6
07-08-05, 02:06 PM
Drebbel if you have a email address i can send you the picture of what i see. I cant fiqure out how to put them on the forum :damn:

Drebbel
07-08-05, 03:37 PM
drebbel@wanadoo.nl

Or use this website http://imageshack.us/ to put them online.

under_dog6
07-08-05, 03:52 PM
thanks ill be sending them 2 you Drebbel. I sent them to your email adress

Drebbel
07-08-05, 04:33 PM
thanks ill be sending them 2 you Drebbel. I sent them to your email adress

http://img263.imageshack.us/img263/7936/portscreenshot9nr.jpg

Yep, indeed something wrong. It should look like this:

http://img92.imageshack.us/img92/5550/portscreenshotgood4kw.jpg


Could it be your operating system ? Which one are you using ?

under_dog6
07-08-05, 05:29 PM
im using windows Xp sp2.

Drebbel
07-08-05, 05:46 PM
I checked the ME and there seems to be no setting that could result in not showing the ports. Only way i could recreate your problem was by deleteing the port tga files or changing the spelling of the files or theor folders.

I did notice that also your bottom coordinates bar seem to be missing ! Or did you disable the statusbar ?

Maybe you could send me your ME directorycontents+stucture and your ME executable. So I can test it. Then we know if the files are broken or you have a incorrect system setup.

under_dog6
07-08-05, 06:00 PM
Ill try to send you what you asked for. If i missed sending a file just tell me. i did not disable the bottom coordinates it was never there is that bad :(

Drebbel
07-08-05, 07:10 PM
Received all files just fine.

It al runs ok on my systems. So your files are not corrupt, it must be your system or SHIII setup.

under_dog6
07-08-05, 07:22 PM
Thanks ill look in to it more and play with a few settings. Could it be my video card maybe i dount think it is but just a thought?

Treeburst155
07-16-05, 05:01 PM
I have this problem. I'm unable to solve it so far.

Treeburst155 out.

Treeburst155
07-16-05, 06:55 PM
A fresh install, patched to 1.4b fixed this editor problem.

Treeburst155
07-17-05, 05:26 PM
More on this problem that may be helpful to some. The cause is a corrupted MissionEditor.exe file. I don't know what ruins the file; but all I have to do to fix it is copy my backup MissionEditor.exe file to the working SHIII folder.

Treeburst155 out.

Treeburst155
07-17-05, 07:59 PM
Alrighty then, here's what is really happening....I think. :damn:

When I try to launch the Mission Editor with a desktop shortcut, the port graphics do not show up (LND files). If I launch directly from the SH3MissionEditor.exe in my SHIII folder. everything is fine.

Treeburst155 out.

krigsmarine sailor
07-19-05, 12:41 PM
Do you always have these problums with sh3 , its a awsome game though :/\rlz:

andy_311
09-28-05, 06:00 AM
Im trying to create a single mission where upon returning back to base your base is being attacked by heavy bombers something like in the campaign in latter years but more intense but I like to ask 2 questions.
I put in the aircraft that's no problem, but I can't find any flak enplacements for the harbours do they exsist?
Second of all my primary objective would be to shoot down as many aircraft as possible but in the objectives I cannot see anything for shooting down planes can somebody help me out please.

FAdmiral
09-29-05, 12:24 PM
I don't know about the objectives in air raids but if you want
some flak power over the port, position some hvy. German
warships in port and they will shoot down many planes.


JIM

andy_311
09-29-05, 01:52 PM
thanks for the advice

von Buelow
11-12-05, 02:01 AM
Do the "naval bases" go in the water, out, or half way in?

Der Teddy Bar
11-12-05, 02:03 AM
Do the "naval bases" go in the water, out, or half way in?They do not function, i.e. broken :down:

HanSolo78
01-07-06, 06:14 PM
Hi,

i just faced the problem that i wanted to add a harbour on the map but the harbour structure does not show up in the mission editor.
just the icon for harbour is present.
any hint or idea for that???
thx for answers

Perilscope
01-07-06, 06:30 PM
I read somewhere that it's not functional, but i am not 100% sure. :hmm:

HanSolo78
01-08-06, 06:12 AM
I read somewhere that it's not functional, but i am not 100% sure. :hmm:

Hm.. canĀ“t be cause Rubini and Travinski managed to add additional harbours.

chrisell
01-22-06, 07:20 PM
Searched the forum, couldn't see anyone who'd asked this before and got a reply:
In the mission editor, how do you get it to show the shape of the ports instead of just the green/white icon? It's all well and good the sticky post telling you how to align ships to the port but that assumes you can see it in the mission editor, and I can't even on full zoom. All I see (after loading a land layer from the campaigns) is the icons showing where the port should be.
Help would be appreciated.

booger2005
01-23-06, 03:26 AM
I had trouble with this at first, too. I higly suspect your using the out of the box version of the mission editor. Patch 1.4b (or the one before?) included a new version of the mission editor that I believe reads the locations.cfg file and shows the actual shape of the ports. Are you using a shortcut for the mission editor? If so, delete it and create a shortcut for the mission editior icon now in you SHIII directory.

chrisell
01-23-06, 11:18 AM
Oh. Yeah - I'm using the link in my start menu. It never occurred to me they'd changed that in the latest patch. I'll give that a try.

chrisell
01-23-06, 08:33 PM
Hmm
Found the problem. The shortcut didn't have a path in the "starts in" section so it couldn't find the .cfg file. I added a path and now it works :-)

donut
02-28-06, 09:22 PM
It appears that I merged Save Scripted Layer As... Scripted Layer? I found SH3 in my documents/data/cfg/Sh3MissionEditor.log when opened shows 300 warning: Unit Duke of York too close to the unit Duke of York (current distance 0.0, minimum 300.0) Same for every stationary ship in game. Game would not Initalize,suspect frame rate over load,just a guess.Can editor changes be reversed? If there saved files in the editor?Where?I have a virgin Silent Hunter III/data/Campaigns/Campaign/Campaign_SCR.mis file.If needed?

CCIP wrote:
Hmm, the only reason it can not work is if you don't specifically open and save Campaign_SCR.mis as a Scripted Units Layer. That is, don't use the "open" and "save" commands - always use "Open Scripted Units Layer" and "Save Scripted Units Layer As". It should then work.

Those "errors" that you get are not actually errors. They have been in the game out of the box and don't really cause any problems.
__________________________________________________ ___
Canal.mis file script puts ships in canal OK.Canal is to narrow.Plotting course is difficult.Collision With ship,your dead! Must undo changes in editor + I mistakenly merged scripted layer origional with same.Now I Have two of every stationary ship in game.Is it possible to undo? With SHIII EDITOR :hmm: :damn: :hmm: :lost:http://img70.imageshack.us/img70/7922/sh3img27220061319932hu.jpg

mike_espo
02-28-06, 09:58 PM
I tried to add some harbor traffic to the random layers in the campaign...got error messages and could not save.... :o :hmm:

donut
03-01-06, 01:33 AM
Suggested to me. Rubini, Garau, SOS-SOS-SOS Donut in destress!

raymond6751
03-01-06, 06:34 AM
Where is this Kiel canal? I installed the canal mod but don't see it in the game. I created a mission starting there, but see no change to the area nor the map.

HW3
03-01-06, 08:06 AM
Are you zoomed in close enough on the map? It only shows on the close in zoom levels.

donut
03-03-06, 08:26 PM
Dear CCIP,

You are the man.I count you as a friend,helpfull to a fault,Officer,Gentleman & Judge of fine wine.Your assistance w/Subsim's forum,is like-un-to;a savings acct.,it will draw interest, and allow your kindness to enlighten,to enrich your life & others also.Many thanks, I am underway to patrol grid, transit, canal is still there, no ships,suggest ships:should only be in backwater sideings, for easy plotting,canal is to narrow most of the distance.Building graphics, would also be nice,there must have been a town on the canal,but I suspect may not be possible in editor.I would have thought,it would be an editor option,to delete changes.Now I know to save origional, before overwrite.BTW-I have saved virgin data file is that where you got the--data\campaigns\campaign\camcaign_SCR.mis you sent for fix?
I truely,am gratefull for,and you have earned my respect w/your helpfull persistance in this delima.Although many in the know, might have shared. Explaining that which you don't have knowledge of, is difficult,my spelling,is a D-,typeing is H&P,People skills,well let me say,I am not a diplomat.It took Two hrs.compose this letter which I will add to thread in mission designers forum.
--------------------------------------------GOD Bless you,Donut :ping:

stabiz
07-28-06, 01:53 PM
How do I open harbour files in the mission editor? Lock Ewe is pissing me off, and I want to see if there is mines all over. (Which it feels like) :cry:

Sailor Steve
07-28-06, 01:55 PM
Just open the SCR file and look at the harbor in question. The minefields are shown as rows of circles.

bigboywooly
07-28-06, 02:06 PM
Just open the SCR file and look at the harbor in question. The minefields are shown as rows of circles.

Dont forget to alter the dates along the top to when you want otherwise you will see the minefield from 38 to 45 - they change by years

You can also click on the minefield on map and click the timeline button - near hand button ( 5th button from left ) - to see the actual date and time the minefield will be in a certain place

stabiz
07-28-06, 02:37 PM
Thank you!

Silent FS 74
11-27-06, 04:06 PM
When you place a naval base, are you supposed to see something in game or
is it just a map reference.

Thanks

SilentFS 74

bigboywooly
11-27-06, 04:12 PM
Its just a map reference
To see a port ingame you will need to add it to locations.cfg

Try this is unsure how to do that
May help

http://files.filefront.com/How_to_add_ports_and_navaes7z/;6039150;;/fileinfo.html

Silent FS 74
11-27-06, 04:30 PM
[quote=bigboywooly]Its just a map reference
To see a port ingame you will need to add it to locations.cfg

Try this is unsure how to do that
May help

http://files.filefront.com/How_to_add_ports_and_navaes7z/;6039150;;/fileinfo.html[Thanks a Lot

danurve
01-04-07, 09:35 AM
An excellent reference link. :up:

Thanx.

ice599
05-28-07, 06:49 PM
hi guys does anybody know how to put a antisub net with the mission editor
i can put them on the map but when i try to test the mission i made
lets say its a multiplayer map , i lose my connection on ubi
can anybody help me
thanks:D

ReallyDedPoet
05-28-07, 09:24 PM
Bump:up: Someone will get this.

RDP

Dietrich
06-02-07, 11:37 PM
hi guys does anybody know how to put a antisub net with the mission editor

The anti-subnet comes from the "ordnance" section of the explorer task bar on the right. Click on "Ordnance" tab, expand "Roster", select the country and then click and drag a net onto the map. The default properties are usually okay, but feel free to tweak them.

Then, put a waypoint for the net. The net is NOT the unit, nor is it the waypoint, but it is instead placed allong the path between the two. With multiple waypoints, you can have different net shapes (they don't have to be straight lines).

sabretwo
02-07-10, 11:11 AM
I am currently working on a campaign for GWX based around the Med theater of operations. Scripted activity begins in October
41, the time uboats started arriving in the Med. It's designed in a manner that expects the player to start using SH3 Commander in Salamis/October '41.

I had an idea this morning and I am hoping you experienced guys could tell me if its possible...

I would ideally like the player to begin his career passing the Straits of Gibralter in October and then arriving at Salamis just as the early uboats did when arriving in the Med. Is it possible to place the Naval Base marker for Salamis 150 KM west of the Straits of Gibralter with an end date of say 7 October and then place a new Naval Base marker in Salamis after 7 October? Or do I need to edit the Flotilla file to make this work?

Any advice that saves me time in playing with this idea is greatly appreciated.

bigboywooly
03-01-10, 12:32 AM
Yes is possible to add a marker outside of Gib and have it disappear but you will need to alter Flotilla cfg to add this new marker as a start point
Simple to do
Shout if you get stuck

Wreford-Brown
03-09-10, 06:30 AM
Have you spoken to Hitman yet? He released a Mediterranean campaign that could be of use to you.

sabretwo
04-19-10, 12:43 PM
WB,

No, I haven't yet. It's my intention to check out his work soon.

I am still plugging away on each month. I'm in 1943 now. It's very tendious. Before I start e ach new month, I spend at least a week researching and writing up every naval action I can find reference to. Then I script them.

sabretwo
05-02-10, 12:34 PM
Thanks to BBW's advice, its now working just great. If the user starts the campaign in September or October 1941, they start about 400km west of Gibralter and receive a radio message issuing them their new orders to report to Salamis.

The only downside is that if they arrive in Salamis before November '41, the game will order them to return to their original "port" (Titled in the mod as "Report to Salamis"). I wish I could find a way to override that.

Otherwise its now working perfectly!

bigboywooly
05-04-10, 11:00 AM
Cant recall what date you had Salamis set for but you can try altering its start date to Oct if your Gib base starts Sept
Or the Gib base to run from Oct will give the player 30 days to wait which you can always warn of by a message
Glad its all working ok :up:

sabretwo
10-30-10, 06:26 PM
For what its worth, I got it working. If a player now starts the campaign in October 1941 using SH3 Commander, the player's U-boat is on patrol west of Gibralter. Later that day, a radio message gives a change of orders and issues instructions to report to Salamis.

gb027
03-22-13, 06:31 AM
When creating a mission in early 1942, Is it realistic to mark anti-sub nets with red and green flashing light buoys in harbours and ports?
Or did they use some thing else to stop passing traffic from running into them, like charts or escorts?
thanks...

Alpha Von Burg
03-28-13, 08:02 AM
From what I know the big buoys have flashing lights on it, color of these lights can vary. This was normal so as to prevent ships from colliding with them at night, whether they were nets or not, which were usually on the ends of nets, or mid-sections. The smaller buoys holding the net were not given lights as the larger buoys at the ends would naturally act as markers.

Historically, ships were normally given charts as to the proper course needed to navigate around these buoys, nets or even in some occasions, mines.

For ships without these charts, escorts were assigned.

Anyway, hope this helps on a historical note.

Cheers,

Dutchie-one
11-25-13, 10:33 AM
Hello,

I play de Schnellboot mod so I wonder if I place a new harbour in the
locations file and make it a Navelbase do I have to
to change anything in the Layer files ? :/\\!!

Thanks for an anser

Dutchie-one:up:

Magnito
01-16-14, 11:37 AM
Hello,

I play de Schnellboot mod so I wonder if I place a new harbour in the
locations file and make it a Navelbase do I have to
to change anything in the Layer files ? :/\\!!

Thanks for an anser

Dutchie-one:up:

No, but is important to check visual changes with the mission editor in the file
/Campaigns/Campaign/Campaign_land.mis to place it correctly.

Dutchie-one
01-17-14, 04:50 PM
Thanks Mate, I will check it out

Dutchie-one :up: