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  1. [INQ] Player guidance icons mod manual override
  2. What Mods?
  3. Can SH5 be turned into SH4 controls???
  4. Campaign suggestion - is this possible?
  5. [REL] stoianm colored exterior mod for SH5
  6. Any good UI artists here?
  7. Problem with UIs TDC by DarkWraith
  8. Capturing and sinking of steamers mod?
  9. How to reset skillpoints fast and easy?
  10. [WIP] Intro Loading Screen and Mission Loading Screens Graphics
  11. Hospital boat ?
  12. Flat Sun?
  13. [REQ] Snorkel for Open Horizons
  14. [REL] Black skin/albrecht coating for sub
  15. more food?
  16. A Question about My Computer
  17. TDC Graphics by Naights v1.0
  18. 3.7environmental mod
  19. TDW's TDC Ui's - How to Drag XO?
  20. VII-C Skin By Naights
  21. Mods folder question.
  22. [REL] stoianm realistic color exterior mod
  23. [WIPs] More Crew and some underwater love
  24. [REL] stoianm Brighter Nights mod
  25. [REQ] Red Cabin / Scope Lighting in Battlestations / Night.
  26. [TEC]White Bearing OverlayTDWUIs
  27. Anyone STILL get CTD from Env Mod 5?
  28. weather mod
  29. [REQ] Limited External View for Real Nav/Real Settings
  30. save games
  31. radio mod
  32. Interrior torpedo body / periscope texture
  33. 1 degree bearing by RibAr
  34. [REQ] To Contacts on NavMap disappear at TC 512 and higher
  35. Bombs , Air Depth Charges and Torps
  36. It never rains, it never pours!
  37. [REL] Steal VIIC and fight against Germany
  38. Does anybody know how we can stop the Sub going up & down in the Penn?
  39. [REQ] Question for Start a campaign / Ranks of my Crewmember / Equipment
  40. Help with sonar rotation
  41. Medals??? Help please
  42. how to disable contact information on TAI and Navmap?
  43. [REQ] Some Things that still need fixing
  44. Instant teleport
  45. [REQ] SH Pirate Ships Mod!
  46. Mega-mod for SH5 on the basis of Ui-Boat 3.0
  47. [REL] sobers real trees .
  48. @Sober, help please...
  49. REQ : location for sinking bubble
  50. [REQ]Use Binoculars@8m depth
  51. Torpedo spread angle
  52. Clear the Bridge
  53. Things still to fix 20/02/2011
  54. [REL] Church's Felix the Cat w/Iron Cross Emblem 1.0
  55. [REL] sobers smaller water drops.
  56. [REQ] Wet Look
  57. [REQ]Set torpedo payload in MP
  58. Original navigation tool
  59. FAREWELL TO ENERGY BAR
  60. Continuing my Thank you thread
  61. [REQ] Please read
  62. OS NAVIOS IMPORTADOS PARA SH4 FUNCIONAM EM SH5
  63. [REL] stoianm Atlantic blue water color for MO
  64. (REQ) War cost on ships
  65. [REC]ship flag
  66. A little question about your Graphic card settings Nvidia/ATi
  67. Volatile aircraft.
  68. [REL] stoianm EnvNights for MO
  69. [REL] Church's Dark Compass Dials v1.0 SHV
  70. Software for dds files
  71. sh5 key command crap
  72. SH5 DLL Injection
  73. [REL] sobers base fog version 5
  74. AI Sensors
  75. [REQ] Possible to stabilize only the UZO ?
  76. [WIP] sobers base wave mechanics V16 SH5
  77. [REQ] Neutral Lights
  78. [REL] Church's Compass Dials Mod v2.0
  79. [REQ]Disable Deck Gun by bad Weather
  80. Editing subs question
  81. Timed radio events in Silent Hunter 5?
  82. delete plz
  83. [REQ] Periscope / Uzo moving key
  84. [REQ] envweather for sh5
  85. New progress bar for fuel battery air CO2
  86. Sound problem
  87. [REQ] Being able to dock in another Penn / Bay
  88. How to progress without completing all missions
  89. [REQ] somebody please fix the ocean floor!
  90. commander files
  91. Map drawing tools.
  92. (WIP) Destabilizing the deck gun in SH 5
  93. [TEC] special abilities
  94. nVidia DDS plugin for PSCS5 now x64 compatible
  95. [REL] Church's NavMap v1.0 (Three Versions)
  96. I do not see a change after installation
  97. [WIP] Ships database for TDW UI - SOAN
  98. [REL] stoianm EnvWeather V1 SH5
  99. Question regarding custom models
  100. Radio Messages
  101. Same ship, different stats!
  102. [REL] sobers 3D deck spray mod
  103. Updating Launcher
  104. Need help with mod list
  105. [REQ] fogdistance.cfg
  106. Mod to extend career time?
  107. Unable to start game - DRM
  108. Officers bar skin by Naights
  109. setting draft in goblin editor
  110. Visibility Distance Medium Fog
  111. Need a statistics mod!
  112. Recognition mod
  113. looking for a MOD
  114. unterwater visibility
  115. [REQ]direct a Wolfpack like the Raider in SH4
  116. Attack on another submarine underwater
  117. kitchenbubbles
  118. Quick q regarding "automation" CTDs
  119. [REL] CSP Magui Interface for SH5
  120. How to change conning tower deck in MO mod.
  121. Looking for a few mods
  122. Unable to install any mods
  123. swastika on german flag and deck
  124. watch crew always go down the hatch to late.
  125. Is it possible to eliminate Tonnage requirements all together?
  126. Lightshaft effect
  127. [REL] Loading_Screens_SH5
  128. [REL] gap Alternative Cursors & Kriegsmarine Maptools
  129. [TEC] SH5.exe patches to fix bugs and add functionality
  130. Annoying enemy sub - time compression?
  131. 16bits texture-like
  132. [TEC]Building Units for Import to SH5
  133. Recharge Time torpedoes and fuel at ports
  134. Update Patch Today ?
  135. [REL] sobers see thru wake fix .
  136. environmental.cfg files
  137. SH4 ATO requests.
  138. FPS Question
  139. brighter nights
  140. [REL] Depth charge water disturbances
  141. darkwraiths fire damage?
  142. Windows 7
  143. Mod issues
  144. Q: Are we Focussing On The Right Things?
  145. [HELP] Problems with Mods Crashing the game
  146. Music mods
  147. Question about the moral of the crew.
  148. whales ,dolphins?
  149. Who can adjustment the SHSim.act file with a hex editor?
  150. Recommended mods for new player
  151. [Continuation] Harbours adds , terrain fixes and u-boat pen mod.
  152. fistful of emblems mod
  153. Hydrophone Depth
  154. Question on Ship flotation modelling in SH5
  155. [REQ] DEPT CHARGES SURFACE EFFECTS
  156. [WIP]SKIN: SH5 Arctic Zebra Camo
  157. [REL] AOB slide ruller for TDW UIs and MO by stoianm
  158. [TEC] editor_locations.mis: Terrain Harbour flags v1.2.1 & Harbour Addition MOD V0.1
  159. [REQ] disable auto save in campaign games
  160. HELP....Studdering/Choppy Wave Animations!
  161. [TEC] How to see all available characters' animations (for char waypoints modding)
  162. funnelpond is back and needs some help
  163. [REL] Underwater FX
  164. Where to find mods
  165. Need some advice
  166. More crew
  167. Mods to go with magnum opus?
  168. Sober's Base Wave Mechanic's
  169. looking for the map mod thats in magnum opus
  170. schnellboot pour sh5
  171. ocean water and sky are a greyish white
  172. how to finish a mission.pissin me off
  173. Ok I know why cant complete mission.
  174. [REL]SKIN: SH5 Typ-VIIC Arctic Zebra Camo
  175. Need help with my mod order please.
  176. Contacted ubi and got my problem fixed
  177. Navigator messages too much
  178. How to install capthelms audio mod?
  179. Map contact Identification
  180. magnum opus patch 2 question
  181. cant find magnum opus patch 1
  182. flak gunner is blind
  183. Large red glow around damaged ships
  184. How deep do they DC you ?
  185. Game crashing when trying to load or start a mission
  186. [REL] Kriegsmarine Grid Map for MO and TDW UIs by stoianm
  187. Which Crew mod am i looking for?
  188. stoainm's colored exterior mod
  189. real nav
  190. Vennatore's German language crew mod crashes JSGME
  191. [REQ]Need Assistance for Snorkle
  192. real naviguation
  193. [TEC] How to change your u-boat draft
  194. Help with underwater lights
  195. Submerged water environment
  196. [REL]Equipmen Upgrades Fix by TheBeast
  197. My boat does not dive correctly.
  198. Control damage\repair
  199. An IDEA
  200. An interesting little problem...
  201. [TEC] PCI Latency CTD fix
  202. Quick Question On Yellow NPC Halos
  203. underwater
  204. MOD Soup causing CTD I think
  205. Okay, so I got my PC up here...
  206. [WIP] Dynamic Environment SH5
  207. looking for these
  208. No ships nor smoke on the horizon?
  209. Invert Mouse (@TDW)
  210. TDW
  211. About the SH5 campaigns - what you like/dislike
  212. Where to find mods?
  213. Round Fire Button
  214. Bug video or mods, or I have some texture too corrupt?
  215. [REQ] Rain Hoods/ Rain Hats for the Watch
  216. uboat number
  217. Question about Crew Behavior During Interaction
  218. How do ditch the radar
  219. Waypoints and crew on front and back deck
  220. Got to get a handle on my mods...
  221. Mute the engine when we are in the periscope of attack and observation?
  222. uboat to low in the water when on surface
  223. How to place moving ships in Mission editor
  224. Pascal'skin crew mod
  225. What mod is it?
  226. [REQ] Map Contact Mod. Is it possible to...
  227. [TEC] Adding/Importing new units / SH5 Damage/collision models
  228. [REQ] Need help to create DC secondary effect
  229. jsgme /mods/silenthunter 5
  230. jsgme
  231. [REQ] Fogged up scopes
  232. [REL] Trevally TDC help
  233. Have I a problem with Magnum Opus ?
  234. funnel smoke
  235. [REL] NOZAURIO'S SKIN (U-Boot-Type-VIIC)
  236. [REL] Skins for radio and gramophone
  237. [REQ] ships on the bottom
  238. Some problems
  239. [REL] gap - HD 1 deg Scope Bearing
  240. magnum opus megamod
  241. My SH5 is crashing all time, help please ...
  242. [REL] Open Horizons II (old thread)
  243. [WIP] AOB Trainer within the Museum
  244. GT 240
  245. Plotting Marks
  246. Stopwatch
  247. [REQ] TDC Maintain data when scope is down
  248. [REL] SALLAND SMALL MERCHANT FOR SH5
  249. Radio.ini
  250. Idea For Mod