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View Full Version : SH4 Fleet Boat Mods Workshop


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  1. How do I open a .DDS?
  2. gramaphone help
  3. Renown:
  4. Captains Picture
  5. Need help fixing "rig for red"
  6. [REL] Version of Conte verde corrected
  7. [REL] Improved Ammo Mod v1.1b
  8. Do AI ships fire their TTs?
  9. HMAS Codrton
  10. [REL] Hmas Codrton V.1
  11. Found a good diving sequence but need someone to record it
  12. [REL] Radio Station: MTB RON3 Sisiman Cove ch135
  13. [REL] Automatic Deck Guns v1.0
  14. [REL] Australian Tribals
  15. [REQ] SH4 Map Tools size
  16. [REL] Torpedo Loadout Editor 1.0.1 (Updated)
  17. [REQ] Automatic Deck/AA Guns options
  18. [REQ] Automatic Crew Assign to Damage
  19. [REQ] Map ports color (foe=red/blue=friendly)
  20. [REQ] Lights on Jp/Us ports/docs
  21. [REQ] Automated Repair Crew
  22. Help... please.
  23. [REQ] Need "PK" a little darker panel MOD
  24. Modders! Please sign your work.
  25. What cargo are tankers supposed to carry?
  26. [REQ] Victory At Sea
  27. Where's Honolulu radio?!
  28. [REQ] SH1 Sounds
  29. Japanese coastal defence
  30. [REL] for the folks down under
  31. Why does Subsim Allow "Fantasy Mods" to be posted??
  32. SH3 Damage magnament screen to SH4, posible?
  33. Anybody looking for '40s music to use in a mod?
  34. [REL] Rita Hayworth desk picture
  35. Request due to WIERDNESS!
  36. [REQ] Unlimited/lots more torps
  37. [Req] Nuclear torpedo
  38. a circle tool...?
  39. sh3 into sh4?
  40. [TEC] Browning 50 cal
  41. [rel] Hmas Codrton V.1
  42. [TEC] Ammo explosion effect
  43. Mod request
  44. [REQ] Torpedo speed mod
  45. [REQ] Radio Contact Dates
  46. [REQ] Uniforms:Fubar we need your help!
  47. [WIP] All Torpedo Doors Open at Same Time mod v1.0
  48. [REQ] New Ships Added To Game
  49. Hula dancers?
  50. [REQ] Mod to Reduce Air Traffic
  51. [REQ] Has anyone looked at swapping out the Lancaster?
  52. Sh4 using shells.sim/zon in data/lib dir?
  53. Help with Skinning
  54. File Hosting
  55. [REQ] Digital bearing selector
  56. [REQ] Oilers to refuel ships mod
  57. [REQ] Engine switch mod
  58. Please don't make the AI too difficult
  59. [REL] jimimadrid's Bright Periscope/TBT Crosshair
  60. Anchors Aweigh Music
  61. Remove old layer from sub skin
  62. Grey wolves
  63. [REL] Italian MOD Conte Rosso
  64. [REL] Super Guns v1.0
  65. Is there a utility out there that can randomly assign names to files?
  66. Command Performance On Your Boat's Radio
  67. Do we need a separate Mission Editor/Designers' sub-forum?
  68. [REL] Hamilton Model 22 Stopwatch Mod Stage 1...
  69. [REL] Torpedo Attack Run checklist
  70. Prolong the Porpoise Class beyond 1942
  71. Maybe someone can help !!
  72. IXD2 as AI sub?
  73. Boat Speed
  74. [Req] Subnet Screech - Syxx Killer
  75. rel 7 pack of jack benny
  76. [REL] Lighted Japanese Transport
  77. req what file is the nav map for the int ?
  78. [REL] Lighted Small tanker
  79. 3D modding How?
  80. Re-:Seagulls & Plankton
  81. Has anyone fixed the 5" 25 cal gun?
  82. [TEC] Working torpedos from DDs?
  83. Request for Mod
  84. About the Super-DeckGun
  85. [rel] superman map
  86. [REL] Fleet carrier Kaga
  87. [TEC] Saved Game Editing?
  88. [REL] Armed Transport
  89. [REQ] Tutorial Sticky
  90. [REL] SH4 Japan Recognition Manual v3.1 UPDATED RELEASE!
  91. Modding Tutorials
  92. [REL] Royal Netherlands Navy mod v0.1
  93. REQ A little more choice re Compression rates
  94. An Open Letter to Gizzmoe
  95. Where is this file ?
  96. [REQ] Campaign improvements required and doable
  97. [REL] Input Target Distance on TBT
  98. {Mod Q?} Watches ..
  99. [TEC] Mark 27 power...
  100. [REL] Browning .50 MG v1.1a
  101. [TEC] Neutral countries how to add
  102. [REL] Lighted Hospital ship
  103. [REL] Smaller Vintage Navigation Tools
  104. [REQ] Truck speed
  105. [REL] Whaler vessel for nations
  106. [REL] Periscope Lens Kollmorgen Graphics
  107. [TEC] Adjusting the AI - cliff notes version
  108. [TEC] Want to keep track of your radio stations?
  109. [Correction] Kongo class
  110. [TEC] Use of the Roster files?
  111. Question to JScones about Gramophone randomization
  112. Time compression
  113. [TEC] are availability dates in Roster files used at all?
  114. [REQ] Uberboot Mod SH4
  115. [REL] 2 more Lighted merchants in one area
  116. [REQ] Need a new crew voice for "Ahead 2/3"
  117. WANTED: Forum member with Photoshop/Artistic skills for a small Top Secret Project
  118. Question to Modders
  119. [TEC] Crash Speed
  120. (REQ) Incremental Rudder
  121. [REL] Classic Crew Mod For Sh4
  122. (REQ) Silent Running WAVs
  123. [REQ] Less "water" poping out from the subs
  124. [REQ] ship's crew
  125. [wip] Ship Conversions
  126. [REL] morse code noise for the radio
  127. [TEC] - Solved !!!! Lost Radar Contacts When Sub Heading South (90-270)
  128. [REL] 21 actual morse messeges v.1
  129. [TEC] Notams?
  130. [TEC]main.cfg question
  131. Request
  132. [TEC] About Fanfara_01.wav (German music in US bases)
  133. Balao in '43 for campaign
  134. [REL] Gramophone SongRandomizer
  135. [REL] CLEARER COMPASS MOD for SH4
  136. QUESTION regarding Antenna Settings for Radio
  137. Opening All Torpedo Doors
  138. [REQ] Easy (?) ship mods that need doing
  139. Help to Get SH3 Sub into SH4
  140. [WIP] SHIP CONVERSIONS about 20 SH3 merchants to SH4
  141. [TEC] Gramophone music.
  142. Wierdess Again!!!
  143. [REL] coast watcher radio stations 8 island areas
  144. [REQ] Increase amount of torpedoes (half work already done...)
  145. [REQ] Better starting crew configurations
  146. A question re porting sh3 ships to SH4
  147. [REL] Extended Free Camera Height
  148. [REQ] Narwhal reference
  149. [TEC] Officer's Caps
  150. Ocean floor - does this effect performance.
  151. [REL] Ship Conversions SH3 merchants to SH4, Beta Release
  152. [REL] Just More Ammo
  153. Supersound mod
  154. patch 1.2 ??
  155. US SUB PAINT SCHEMES for SKINNERS!
  156. [REQ] sub's speed = 50 knots ???
  157. HydroEngine? Real water in games.
  158. [REL] Less Water Limber Holes
  159. [TEC] Edit sub location in saved game file?
  160. [REQ] Increased Underwater Visibility
  161. [WIP] New Dial Layout for Chrono
  162. [REL] Colored Torpedoes Stage 1
  163. [REL] Custom Interior Cams Mod
  164. Jap sub.
  165. [REL] Slower & Less damaging Lifeboats
  166. [TEC] Aircraft radius in cfgs
  167. [TEC] Populating Harbours
  168. [REL] Real Fleet Boat
  169. [REQ] Stopwatch not popping up with TC
  170. [WIP] Nav mod joy...
  171. [REL] TORPEDO +25% more powerful (by CaptainKobuk)
  172. [TEC] Increase size of HUD compass gauge
  173. [REQ] No Torpedo Store Scroll Bar reset....
  174. [REQ] Longer Range to open the Refit/Dock pop-up scren.
  175. [REL] Tougher Aircraft
  176. [TEC] Radio stations file format/structure
  177. anyone know how to solve this ?? need expert help!!
  178. Message Log Bug can't be fixed by Modding!!!
  179. [REQ] Third Party Keyboard Editor
  180. Problem with JSGME
  181. [REL] Real sounds mod V2.0
  182. [REL] Shells.zon Tweak File
  183. [TEC] Tutorial: Deconstructing the menu_1024_768.ini file items
  184. [REQ] subs
  185. [REQ] Extended career Mod
  186. [IMPORTANT] Mod Installations
  187. [REQ] Can you mod the zoom limits?
  188. [REL] Coral Sea Flottilla v1.1
  189. [REQ] Missing Japanese Submarines
  190. [TEC] How can I make tweak files?
  191. [REL] Manual Speed Calculator, Merchant
  192. JSGME to add/remove mods
  193. [REL] Speed Calculation Table in NM
  194. truk lagoon
  195. Beeryus, here is a wonderful fan of yours. I hope you and everyone here enjoys this
  196. [REL] SH3 and SH4 commands.cfg file merger
  197. [Req] What files govern this? Size of the Constellations
  198. [REQ] Unknown contacts
  199. [REQ] Cam going closer
  200. Mod confusion, new to this...
  201. [REL] Us Submaries Id Manual
  202. Help Please
  203. [TEC] Submarine tenders needed in port?
  204. [REQ]Lightning Flashes
  205. Attention All Modders: Please include a ReadMe
  206. [TEC] Hull Integrity
  207. [REL] New Campaign: World1.1_SH4
  208. ? who is Martin Gerner
  209. [REL] The Model 22 Chronometer Watch
  210. 3D models
  211. Lengthy And Repeatative Messages
  212. [REQ] Visually pumping out water (from flooded compartment)
  213. [TEC] Invunerable subs ..
  214. mod request and TDC problems
  215. [REL] 30 clasic songs of china
  216. [REQ] In-Game Rec. Manual change..
  217. [REQ] Make sub slow down faster
  218. Commander Mod
  219. Disabling the 'in-game' mood music?
  220. Need "Mini Tweaker" help for a Noob
  221. Main Splash Screen Mapping
  222. [TEC] US Submarine Diving Times
  223. [REL] Small Minelayer
  224. Regarding a Grey Wolf type of game improvement for SH4
  225. [REL] 8 pack of island music
  226. [REL] Lighted ships Mod V0.1
  227. [REL] Dragons Menu Mod Enhancement
  228. Call me Georg.. or
  229. MY First Mod!! Please Try it out! SplashScreen
  230. Sink the Yamatos
  231. [TEC] Recognition Manual Entries (history)
  232. [REQ] Transparent Map Names
  233. [REL] 2RTR US Periscope v1.1
  234. Torp Depth
  235. How to?
  236. [TEC] Less Exploding Aircraft
  237. [REL] Samll Radar Contacts Mod Stage 1...
  238. SH4. Torpedo Bomber Attack ...
  239. [REQ] Lighted sampans
  240. Question: 3D files??
  241. Which mod to use with which
  242. [TEC] Changing unit types question
  243. New Ubisoft SH4 patches(fix's)and added Mods
  244. REQ Java
  245. Renoun
  246. [REQ] TC watch when above 512 speed
  247. Black Submarine sailors
  248. Qw: Problem importing .obj in 3dsmax...
  249. SH4 Video and Fast 90 practice missions.
  250. [REQ] USS SeaTiger