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  1. [REQ] How Do I Change the Control Room Start Location?
  2. [REQ] AN/APR-1 Radar Reciever for US Fleet Boats
  3. how do you make a new ship for the game?
  4. Mod Help
  5. looking for a file in the game
  6. website with submarine blueprints incl Dutch
  7. Loading saved games on patrol 4 cause "Send Error Report"?
  8. Question on Uninstalling Mods
  9. [REL] Carotio Truk Corals Harbours Cities Locations
  10. kongo texture map trouble
  11. Installation order for mods
  12. In-game mouse pointer
  13. [REQ] Random assignments?
  14. Surface ships mods.
  15. Which version of RSRDC should I use?
  16. A Ohkas in the SH4 1.5
  17. Ships textures ?
  18. [REL] smaller mouse arrow
  19. [TEC]- Changing the measurement values in the menu.txt file
  20. [REQ] Cachalot and Dolphin calsses
  21. [WIP]Playable Northampton
  22. tga and dds
  23. Newbie mods questions
  24. [help] IJN Campaign
  25. no captains cabin yet for sh4?
  26. [Tec] Texture location Fumo (Radars) UBM
  27. [REL] Smaller Torp Lights
  28. [TEC] Missing Textures in Periscope View
  29. [TEC] Propeller spin direction - revisited (yet again)
  30. Minelaying.......................
  31. [Tec] Flicker of hope for Alantic lovers
  32. any opinions about trigger maru (overhauled version) i am eager to hear them!
  33. Little help?
  34. No clicking when turning periscope- pls help
  35. ultimate modsconfiguration found! READ THIS
  36. [help] Need help from campaign builders
  37. [REQ] Map Tools
  38. [TEC] Missing Textures on Graf Spee
  39. question about ROW and trigger maru (overhauled)
  40. Animation help/tutorial needed
  41. Question for developers of Trigger maru (overhauled) for vs 1.5
  42. problem with trigger maru (overhauled) vs 1.5
  43. Mark VIII torpedo mod
  44. help needed from an experienced 3d model/texture guy
  45. [REQ] Trigger Maru Tweaks: Open Selected Torpedo Hatch & Battle Stations
  46. [WIP] A simple depth charge noise mod
  47. [TEC] Binocular Crosshair Removal (1.5)
  48. No Order Bar Mod and Cameras For U-Boat
  49. [Rel] SH4 Flag Replacement
  50. [WIP] Playable PT-109 Elco MTB
  51. Question about file assignments in SH4
  52. Which Mod Can I Use With Trigger Maru (overhauled)?
  53. Confused: Which Mod to use and which to merge with another?
  54. 11 torpedo tubes implemented!!!!!!
  55. Post here the mods you use and why you use them!
  56. Correct install order and NSM overwriting my special effects for TM?
  57. [TEC] Silent 3ditor problem
  58. [TEC]RFB UI, Sounds, & Keybinds in Trigger Maru?
  59. [REL] Historical Prop Rotation Mod
  60. Are Mod Downloads Safe? Precautions?
  61. [OT] 20,000 Downloads!!!
  62. Batteries
  63. Guns, guns, guns!
  64. New U-boat Mod
  65. what happened to the photo real Sub tex?
  66. DasBoot Theme music
  67. no depth charges
  68. Need help for adding graphic to map
  69. [TEC]New Inovation!
  70. Playable ships
  71. [REL] In-game plot helper (Plotter scale)
  72. [POLL] NBC Radio Station
  73. TMO and Intro Movie
  74. Noobie to mods, would like water to look more shinny.
  75. Strange rolling action... never stops!
  76. Changing fire effect of turrets
  77. [help] a question about edit H2O2's data in game
  78. U-Boat Multi Missions
  79. GWX 4??? huuuhh?
  80. [Help] Playable ship
  81. Question About RSRDC and Shipping Lanes
  82. [REL] WEBSTER's Better Mouse Arrow
  83. Gap between target line and real torpedo traject
  84. [REL]Combat Information Center hud stock 1.5
  85. [Help]Trigger maru vs RFB, choosing a big mod
  86. Yes Sh4 modded kicks the ass of sh3 modded
  87. [TEC] Where's the Tower?
  88. Reverse Monsun : data for a British campaign in the IO
  89. [REQ] A pirate ship.
  90. Need help with cloning door animation nodes
  91. Are the Sh3 Uboat school missions wanted?
  92. Carriers at Pearl dec 9 1941 ?????
  93. Pacific environment 4 RELEASED
  94. [REL] Real Radio Frequencies
  95. [WIP] Playable CA Maya II
  96. Need help with Bridge camera view
  97. Crew health
  98. Airport/nav map mod
  99. There is a 1.5 patch?
  100. [REQ]- An old fashion DT globe.
  101. Range problem with TDC in SH 4/Trigger Maru
  102. (REQ) Japanese Bases on the Caroline Islands and prop. guards on the Gato Class
  103. Mod question - new to sh4
  104. Turn off camera
  105. Radio mod problems
  106. All members read this
  107. [REQ] Want to create sub on surface with crew on deck
  108. reverse surround sound
  109. help with black tower IJN type AM submarine
  110. [wip] Maya gun range
  111. Rel-TriggerMaru and John Hamms uniform mod
  112. A needed Mod
  113. [REQ] Good cloth texture tutorial for Photoshop
  114. [QUE]RSRD Balao Submarine!
  115. lookout crew still searching at depth of 300ft
  116. [INTRO]Captain Fishlord's Playable Ship Shipyard
  117. [req] more planes
  118. Question About TMO and Torpedo Depths
  119. Idiot in need in help..
  120. reaching periscope depth
  121. Can Anyone Tell Me ?
  122. Which file makes the "video-background noise" inside the boat
  123. mod choice help from "the brain trust!!!"
  124. Japanese submarine tender
  125. How to create new speech files?
  126. [TEC]U-boat zones conversion from SH3 to SH4
  127. Playable IJN Type AM submarine mod
  128. I'm not gettin' any (medals in RFB and TM, that is;) )
  129. Taking over conning tower view and key layout from TM to RFB, possible?
  130. 'Special Skills'
  131. Must-have mods for SH4 + U-Boat Missions?
  132. Suggestion for a simple mod.
  133. SH4 Speech
  134. Anyone Making Large 3D Ships ?
  135. IJN Periscope magnification
  136. Dagon's USSR submarines mod
  137. Yamato escort.Please Help
  138. Ship CFG Question
  139. Usefull Program ???
  140. IJN submarine Kaidai Dual Deck Gun : Help needed
  141. TMO/RSRDC Understanding convoy spawns
  142. More SH 4 Sound/Radio/Gramaphone files added
  143. [TEC] The Multi-Resolution Merged Model MLD
  144. Ships not being recorded as sunk
  145. Changing Torpedo Depth
  146. S3D v0.9 sneak preview - VIDEO
  147. [REL] Operation Monsun v301
  148. help!
  149. [help] AA Problem
  150. Which graphic enhancer and sound mod to use?
  151. All Interiors mod
  152. Help running TMO 152+RSRD
  153. I think this a problem with the game that6 needs adressing
  154. Do destroyers have super sensitive IR detectors or something?
  155. Can't run Mods
  156. [Rel] Playable Maya
  157. [Tec] What section turns the HUD light green?
  158. Kameraden
  159. {TMO, RSRD}{NEWB} Hello!
  160. So no more support for SH4 v1.4
  161. Need IJN Crew names
  162. [TEC] Direct radar input into TDC, possible?
  163. [WIP] NBC Radio Station
  164. Im new to this Please Help
  165. Patch 1.5
  166. Which mod am i using!!!
  167. where is the file listing the nodes meanings i.e. A01=Flak etc..
  168. Translucent graphics with [REL]ROW Pacific Environments 3.3. Plz help.
  169. nsp 2.6 link
  170. Mods Installation doubt
  171. [REQ] Help with Sub Management Screen
  172. Adding new playable nations???
  173. OK....Silly question....depth.....How....
  174. 3D objects database for submarines
  175. TMO for 1.5 Question (Pointer on Ocean - Sub Submerged)
  176. IJN Jyunsen B new conning tower model
  177. Looking for good sound and or GFX mod (TMO and RSRD Compat)
  178. [REL] Music Addin Transformers 2007 tracks
  179. [REQ] Allied surface raider?
  180. [REQ] Do fans tilt sideways in '40-'45?
  181. Playable ships??? How many Time?
  182. I need Help..
  183. Shipping lanes...
  184. Shell question
  185. [REL] Strategic map with routes
  186. Umark and other issues
  187. IJN badges and insigna
  188. Compatibility Problems
  189. Menu HUD/Crew List
  190. HELP!!! can't remove mod
  191. Depth charges
  192. Can someone help me modify Flags.dat?
  193. Where are the Japanese Patrol Boats?
  194. Pre-Drawn Nav Plots
  195. [REL] Kosh Umark
  196. MOD makers!Please help!
  197. Why don't targets zigzag?
  198. [Req] I've Lost the Moon!
  199. [FIX] Strategic map with routes
  200. [req] A way to default command room view?
  201. Small Chronometer & Nav Tools
  202. Possible mod: assisted "manual" targeting?
  203. [WIP] IJN Fuso
  204. Forcefully and unwillingly Reassigned after given new boat (HELP!!)
  205. The trouble about the SH4.I need help.(If you hate cheating, please ignore it.)
  206. how do you man the AA guns ?
  207. The incredible vanishing aux. Gunboat
  208. Who took the lightbulbs?
  209. Need man at the Wheel when surfaced
  210. Detecting incoming torpedos.
  211. Color Settings Enviromental Mod 4.5
  212. Could you send me one SH4 1.5 file?
  213. How to edit SDL file?
  214. Clickable Range Dial Mod
  215. :S.another one
  216. [REL] WEBSTER's Mods
  217. [REQ] Logitech G15 SHIV applet
  218. How to add more turets to AI ships
  219. [Rel]Fuso Beta 1
  220. [WIP] Crew Assignment and Rotation Program
  221. [REL] Takao's Japanese Name and Rank Mod
  222. NEW playable IJN Jyunsen B, Kaidai type 4 and Kaichu submarine mod
  223. US Boats improvement mods - still needed after 1.5?
  224. New old guy
  225. Is this funny or what?
  226. I'm having troulble with a mod install..help
  227. Quick question regurading skinning.
  228. [REL] Pulldown map with routes
  229. [REL] New ship - romanian minelayer Amiral Murgescu
  230. New loading screens for an IJN Campaign
  231. [TEC] Lightning Effects, Campain weather Etc, Build on what good men already started
  232. Whats the problem with??? Please MODDERS help!
  233. torpedos bouncing off
  234. [TEC] Adding Sounds to Game, Minor Success, but needs alot of work
  235. Certified Realism Mods/Fixes....
  236. Repaint help
  237. [REL] 2 new Dagons italian torpedoboats
  238. ai enhancement
  239. ship texture problems here
  240. Trouble with textures
  241. Texture problem ? with Jyunsen B
  242. Time Stamp for Nav Chart...?
  243. [TEC] emblems possible?
  244. Ghost Ship Sighted
  245. X marks the spot...
  246. Some mods for stock SH4+UBM game wanted
  247. [WiP] Iowa problems
  248. Request Permission for GW2.0 Object conversion
  249. Texture library
  250. SOMEONE WHOS KNOWS ABOUT THE CAMERA.DAT Please HELP!!!