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  1. Guy's I realy need your help Please
  2. Need some menu guru expert!
  3. Need suggestions
  4. [REL] Loading Screens Mod v2
  5. Animated Harbor Cranes
  6. FM's Interior mod and type 9 boats
  7. GWX immersion msgs in French
  8. Trying to find a few mods...
  9. How can i add pictures in thread?
  10. Posting JSGME MODs list
  11. [REL] WideScreen MaGui v3.4 (add-on MaGui v3.4)
  12. A GWX U-Boat Skins Question.
  13. search bbjeanbart
  14. Merchant Fleet Mod and damage model
  15. infinite torpedoes
  16. For Kapt. Thomsen and others: question about Thomsen Water
  17. Trying to get it !
  18. Is there a possible Mod conflict ?
  19. Lol could it work?
  20. no airplanes
  21. Where was that green water mod...
  22. time compression above 1024
  23. Mod conflicts
  24. Yet another protractor & mission loading screen
  25. larger dials mod
  26. Old Tactics Manuals from 2006
  27. search tutorial 3ds max
  28. [REL] High speed transport APD Clemson
  29. Das Boot Music Mod is down
  30. New 'forgiving' fatigue model
  31. [REL] Torpedo_HAHD
  32. Why am I on the mud?
  33. Removal of Slideout Compass
  34. Damage mod?
  35. Deeper Depth Gauge
  36. Adjusting Realism
  37. [REQ] Caustics files from Misc folder
  38. Silent guns
  39. Is there no way of removing the Slideout Compass???
  40. [FIX] Head04 fix (another one) - "triangle at back of the head"
  41. 16 km version for M.E.P v3 ??
  42. [REQ]Periscope Flooding Mod
  43. Flares in SH3 GWX
  44. Welcoming home an Old Grey Wolf
  45. Setting to adjust torpedo arming distance
  46. Oversized Emblems
  47. Broken compass on VIIc tower
  48. [REL] No "Jawhol, Herr Kaleun!"
  49. Torpedo room Type II
  50. Queston on Vid Card Tweak nhancer ect
  51. Some mod questions.
  52. How can I edit Basic cfg safely
  53. Less salami........
  54. Making GWX Missions
  55. Help needed: Looking for DBSM Mod for SH3
  56. Anyone ever think of converting the Balao (playable) to SH3?
  57. Lusitania for SH3
  58. Using nav map while paused
  59. Change realism while playing
  60. GWX & adjusting RPM manually - gone?
  61. Hi chaps, now where the heck was I?
  62. [WIP] Conversion of AI Subs from SH5 to SH3
  63. {WIP} Real Holtenau-i lock
  64. Modding Challenge: start game paused
  65. Reported Attack Page
  66. GWX 3 addons
  67. GWX and Steam?
  68. Dual Monitors (SH3 and SH3C)
  69. [REQ] A bigger gun on my...
  70. Does the S3D Tool works with Windows 7 64-bit Professional?
  71. SH3 vs SH4 loading time...
  72. Can someone please upload a file
  73. S3D Import question
  74. Looking fo a little help here...
  75. Red button no fire
  76. About scripting and AI ships
  77. C to D with use of Bessel resupply
  78. Fresh start to load up on mods...
  79. 4Gb Patch
  80. Explosion Pressure waves
  81. commands-en.cfg camera trouble
  82. just a quick one
  83. *Spits* Seawolves!
  84. YACTD (GWXGold + SH3Cdr)
  85. Conning tower emblems Multiplayer
  86. [REL] Corrected Depth Dials for LSH3 v5.0
  87. [TEC] Chinese / English translator wanted!
  88. Still hunting for a Leander-Class CL
  89. CTD
  90. Please help me DONATE to SUBSIM
  91. Questions about mod installation. newbie
  92. Real Ship Names??
  93. Still munchkins??
  94. NYGM
  95. Engine sounds
  96. Real Weather??
  97. Best campaign?
  98. Kiel CTD??
  99. REL: BV 138 "Fliegender Holzschuh" by Testpilot and Rowi
  100. A modding question regarding emblems
  101. Map view problem
  102. .dat files
  103. Accurate Real Navigation?
  104. Das Boot uniforms help
  105. Modify harbor
  106. Type XIV (Milk Cow) Playbable?
  107. [REQ]Include the Mobo+Hydrophone tracker
  108. My mods problems
  109. THE Ultimate Animation of Crew Thread
  110. Any idea how to modify this?
  111. Mod problem
  112. Crew managemnt ?
  113. Particle generators help
  114. Searching for a mod
  115. To battle stations mod
  116. Adjusting Torpedo Speed
  117. [REL]Get your 4Gig patch here.
  118. Stopwatch with more than 12 minutes
  119. S3D Software???
  120. evan82's 37mm AA guns for XXI [GWX 3]
  121. More people on deck?
  122. sh3 & windows 7
  123. SH3 Commander 'Realistic Crew' configuration and clothing variability ...
  124. Ships all same color on my map, what can I do?
  125. Coral Camo VIIC skin
  126. Where do i find Pack3D
  127. How can i change this parameter?
  128. Problem with sounds using SH3 Commander
  129. beyond the shadow 7c
  130. [REL] CL Arethusa
  131. [REL]Bad weather fix for SH3
  132. SHIII Font
  133. Game crashes when near custom base
  134. Wierd SH3+GWX+Mods behavior - Help Please
  135. Emden and Leipzig
  136. REL: CL_HMS_Leander
  137. Question about locations.cfg
  138. Request info on deceased member
  139. HMS Glorious
  140. What happened to @ACES
  141. Type IX and Type VII skin templates
  142. notices in skins....
  143. SH2 mod?
  144. Change resolution or AA settings
  145. Torpedo pistol/homing properties
  146. Silent Hunter Warship Mod and Wolf Ocean Mod`
  147. Looking for mine mod.
  148. Interior images
  149. Mod that got rid of the triangles on crew's head
  150. Mod Request
  151. GWX 3.0 OR Living Silent Hunter III 5.1
  152. So what's new?
  153. Couple of questions re: sound and visuals
  154. LifeBoats&Debris_v4
  155. WSM 3.0 Scharnhorst/Bismarck Question
  156. merchant fleet mod and sh3 commander....
  157. GWX and NYGM mods differences?
  158. Floating Mines
  159. [REL]: Bellona Class cruisers
  160. H.Sie and the Track Angle
  161. buzzing noise
  162. Ugly fonts in NavMap when resolution is 1920x1200
  163. List of JSGME compatible mods for NYGM 3.4
  164. Merchant Fleet And SH3 Commander
  165. [WIP] Automatic log-book editor
  166. GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
  167. Bring me up to speed please
  168. Widescreen fix not working HeLP
  169. Regarding 3D modeling ship
  170. Looking for a specific skin
  171. Realistic Water Clarity?
  172. May the next year bring you bigger waves and fair winds!
  173. [REL] Converted external cargo from SH5
  174. [REL] up-graded Bellona cruisers
  175. PERFECT SIM! What can we make out of SH5/SH3?
  176. More british cruiser mods needed
  177. For environment modders only: Weather Transitions
  178. GWX + OLC Gold - stabilized persiscope = realism penalty?
  179. Happy new year to all
  180. The best skins
  181. GWX: Submarine buoyancy?
  182. [WIP] More Turms Your Way!
  183. Yake care of bueiness
  184. Fix for "hovering" ships bug?
  185. Looking for Church's Observation Scope...
  186. [REL] JoC-SH3-WW1-Shippack 1.2 released
  187. How to change an officer qualification mid career?
  188. OLC Gold GUI for dummies
  189. [REL] Whale chasing flotilla
  190. Flags on u-boat
  191. Iceberg and sailboat sound mod help
  192. JCWolf Mods
  193. Required Mods
  194. Currents and depth charts a possibility?
  195. Help, Broke The Periscope Crosshair...
  196. IX interiors?
  197. Weathering the weather
  198. [REL] patSH3r
  199. Destroyable Lifeboats
  200. Game/Career crash
  201. And Speaking of maps....
  202. Snow in SH3?
  203. GWX Rebuild
  204. Waterstreams & Exhaust for GWX VIIC41 Player Sub?
  205. City Names
  206. Total bordel.
  207. [Rel] Dornier Do 24 t_3 by "Alex§
  208. Torpedo resupply.
  209. Not Enough Rain
  210. acced au canon
  211. MQK converter
  212. [REL] Converted "USS Long Island" from SH5
  213. Atlantis and raiders for SH3
  214. Other mods.....
  215. Other mods compatible with Grey Wolves Gold...
  216. [REL] WB's .mis files
  217. I'm cheesed off with this.
  218. [REQ] Stock (or GWX3) Navigation dials for MaGui
  219. P.Q. convoys to Murmansk
  220. Bernard and his borther after the war
  221. [REL] Higher resolution UMark
  222. Campaign files by WB: questions
  223. U-BOOT_HAHD Official Thread
  224. Help Please
  225. Ingame maps?
  226. Megamod for SH3 ?
  227. Can anyone of you create ORP Orze***322; PLAYBE!!!!!!!!!
  228. A dream is arising!
  229. Where to download SH3 Gen
  230. Ship Names February 2011
  231. HELP! Interior Mod 1.0 Blue
  232. FM_Interior 1.0 /Poor framerate
  233. FM_Interior Periscope Problem
  234. Permission to update Sergbuto's dolphin mod for SH5
  235. Questions.
  236. FA Achelis for Type 9d
  237. [REQ]To all IX experts out there!
  238. [REQ] TYPII camo paint scheme references
  239. How to access/open AOB tools in ACM GUI
  240. How to show/hide GUI? Opening Tube doors...
  241. Frequent Crashes HELP!!
  242. NYGM & GWX MODs
  243. GWX 3.0 Mods
  244. [REL] NCL_Perth
  245. Great main menu music
  246. Help me enable mods in the right order
  247. Ocean floor mod???
  248. [REQ]TYPIID deck layout&CT ext details
  249. Anti-aliasing and sun halo with MaGui Widescreen
  250. Question about GWX Contact Color Mod