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  1. [REL] My first introscreen...
  2. [REQ] emblem location
  3. Skinning help
  4. Interesting site for the mods
  5. pre-war starts
  6. 2 questions
  7. Rubinis
  8. [TEC] Destroyer_in_attack_run message...
  9. Q About the "More Capital Ships"
  10. the TRIO vanished !!!!
  11. All ships including my boat sunk w/ one torpedo!
  12. torpedo.zon .sim tweak files
  13. [Req] Help! Help! with U-548 Technical details
  14. GWX Dive Planes and Depth
  15. Coming Soon...
  16. Problem with .dat's, help please?
  17. Making modding... Need information, please
  18. My second introscreen...
  19. A Tribute to all Modders
  20. War Ace Campaign team. i got a question
  21. Rowi's Mods
  22. new ship rosrer cfg help?
  23. Just to inform you of this WIP thread.
  24. mod request
  25. A suggestion/idea for modders: radio mod
  26. this may have been asked before
  27. made a texture your welcome to it IF.....
  28. GWX Generic contacts mod uninstalling?
  29. [REL] Twisty-Periscope-Thingy-Mod
  30. Need a little help with conning tower emblem
  31. [REQ] Conning tower change
  32. [REL] Silent Speed Mod
  33. [skin req] Conning tower emblems
  34. [REL] S3D - Silent 3ditor (alpha)
  35. You Don't Need Tweak Files Anymore!!!
  36. [REL] E. Topp musical secret!
  37. Does anyone here know how to clone, need help
  38. A question to RacerboY.
  39. Link for Etchasketch’s BRILLIANT AoB finder wheel?
  40. [REL] Einbecker`s Command&Combat Audioevent Vol. 1
  41. [REL] Einbecker`s Command&Combat Audioevent Vol. 1
  42. sub interior
  43. Improved U-boat 1.03
  44. [REL] My 3rd introscreen.
  45. Question-what does the sim file do?
  46. stock SHIII t viic skin
  47. Emblem size...
  48. question
  49. Searching.... Searching...
  50. Lightning prob in SH4
  51. Seeking reference for wa-201 (walter boat)
  52. Mod to change map drawing color?
  53. Iambecomelife !!!
  54. SH 3 Patches using Vista
  55. GWX Developmental Sneak Peak IV - Shipping
  56. emblem availability
  57. [REL] My 4th introscreen
  58. where can i find the SonarDC mod from Jungman?
  59. GWX question. 16 km mod
  60. [REQUEST] Visible Flood Waters?
  61. [Ques] Time to learn about 3D modelling and all
  62. ASDIC and Destroyertactics
  63. GWX Manual
  64. Gwx 1.3 Problem
  65. Importing with Pack 3D help please.
  66. SH3 Available Mods?
  67. * Released * Racerboy's VIIb speed controlled dual exhaust with ADM for SH3 1.4b
  68. [Que] How to edit thread titles
  69. CHURCH improve observation scope for GWX 1.3 final version
  70. * Released * Racerboy's VIIc speed controlled dual exhaust with ADM for SH3 1.4b
  71. Is it possible?
  72. PliZ help!
  73. [REL] Racerboy's VIIc41 (AI Sub) speed controlled dual exhaust with ADM for GWX
  74. [WIP] Longer Repair Times v1.33
  75. [WIP] Longer Repair Times v1.33 Final Release
  76. dat packing help?
  77. rel - TurboCommander :)
  78. How Many Man Hours Did GWX take?
  79. what does SHD prefix do in the files?
  80. CrewEfficiency=1 not working in RUb
  81. GWX + Additional Mods
  82. [REL] First Dagon's submarine - Type S (playlable and AI) From USSR mod
  83. Urfisch needed vol2 :D
  84. Harbors disappearing at night (GWX)
  85. patching and upgrading problems
  86. Little Help here please
  87. I'm looking for this...
  88. [TEC] dynamic shadows??
  89. Emblem
  90. Assistance please
  91. GWX 1.3 a little annoying bug and my solution
  92. [REL] Lutzow Music Mod V.2
  93. GWX Developmental Sneak Peak V - News?
  94. GWX Scope Reflection
  95. textures
  96. [REL] Radiolog_Final_2006 re-released!
  97. Difficulty in finding some mods
  98. Mod Request
  99. [REL] My 5th introscreen
  100. This is my U-boot
  101. How do you scale items, mtls, and objs
  102. editing objects, mtls, and obj files
  103. need help with putting new ship into SHIII.
  104. Small mod need help
  105. Tweak files for Sensors.dat
  106. affected to a secondary base?
  107. [REL] CapZap's Emblems Pack V1.1 and V1.2
  108. [REQUEST] A BIG REQUEST for skin modders
  109. GMX and Commander
  110. need help
  111. a few questions...
  112. FUBAR - where are you?
  113. [WIP] U-Boat V 1.2
  114. Type XVIII Idea
  115. NYGM 2.6 Released - General Announcement
  116. [TEC] Kaleun's promotions?
  117. GWX question-DF antenna
  118. looking for a New mexico class battle ship
  119. Radioman request options
  120. Need help with sim-file
  121. Tweaking "periscope depth" ?
  122. [REQ] Type IIA "Vesikko" (CV 707) Skin
  123. [WIP] Silent Animator
  124. [TEC] XXI
  125. Anvart...
  126. QUE: What do i see here???
  127. HELP!!!
  128. [REQ] water runoff...
  129. [TEC] localisation by the enemy
  130. [REQ] How to make new aircrafts?
  131. TGW 1.1a supermod
  132. [TEC] Is this available (damage graphics)
  133. [TEC] AJM - wired things happend to me...
  134. GWX- Loads-90% and stops
  135. [WIP] Candy for the eyes VII-D Playabel
  136. [TEC] Variant of the Big sound for GWX 1.03 and one question
  137. [REQ] Sub Flag
  138. uber problems....friggin thing
  139. [REQ] NYGM 2.6 update - editing XXI files
  140. mods that work on gwx
  141. Hey WOlVeS!!! Sensaation!! (fubar new skins)
  142. [REQ] Urfisch needed vol.3
  143. [REQ] Das Boot Officer Icons
  144. [REQ] Why no printable gwx recognition manual?
  145. Direction Finder Antennas not up and turning?
  146. AOB wheel tool
  147. * Released * Racerboy's Type IIA speed controlled exhausts with ADM for SH3 1.4b
  148. [WIP] Complete RL Emblem Pack
  149. * Released * Racerboy's Type IID speed controlled exhausts with ADM for SH3 1.4b
  150. Alarm! Coal Convoy Sighted !!! (rowi's coal merchants)
  151. Looking for a much needed MOD
  152. * Released * Racerboy's Type IIA speed controlled exhausts with ADM for GWX
  153. * Released * Racerboy's Type IID speed controlled exhausts with ADM for GWX
  154. * Released * Racerboy's Type IIB (AI sub) speed controlled exhausts with ADM for GWX
  155. [WIP] Improved Empire Freighter
  156. [REL] AI Uboats with flags
  157. [REQ] bubbles in periscope view..
  158. Elite U-boat Uniform Skins
  159. Rotate Antenna not working?
  160. Bad Disc Need help someone anyone ?
  161. Screen Mod Request
  162. Heres a question
  163. Question
  164. Multiple Installs and SH3Cmdr
  165. [REQ] Realistic Weapons Officer Assist
  166. [TEC] Night Darkness
  167. Repair sounds mod?
  168. [REQ] Any chance of seeing... (barrage baloons)
  169. GWX 1.04 exclusive demo!
  170. STEED, new skins, please?
  171. "Elite U-Boat Crew Uniforms"
  172. [TEC] Crew promotions - need some help
  173. [TEC] SH3Cmdr and GWX
  174. [TEC] God's Lightswitch - FIXED!!!
  175. Dasboot improve Officer icons
  176. mod installation
  177. Radar Mod
  178. About gwx and little questions
  179. Looking for DC sound files for SH sound modpack
  180. Sh3Gen+Vista
  181. NYGM problems
  182. aircraft sound underwater
  183. Aw ! Where the Heck is it?
  184. Request
  185. How to remove the ID of Ship
  186. NYGM 2.6B
  187. high-speed hydrophone wheel spin!
  188. A thought on AI uboats
  189. Fubar Strikes Back
  190. Resetting values for Reknown
  191. [REL] Survivors (BETA)
  192. NYGM_GWX different number of torpedo's for kill
  193. Running GWX and have a BLACK SKY at day
  194. A good damage mod (help)
  195. GWX features??
  196. searching a special Mod
  197. SH3Gen help
  198. Rubini's 8k stay alert mod in 16k GWX
  199. GWX Devs, Life after 1.04
  200. To The GWX Team and Players - Reading Material
  201. Any Modding Guide out there?
  202. HELP - Need Zones.cfg File
  203. [REQ] Natural Sinking Mechanics for SH3
  204. Prefered torpedo types in GWX ?
  205. Grey Wolves super mod Problem
  206. Mods please
  207. Thanks
  208. Music in GWX ?
  209. uninstall
  210. If GWX had been the original release of SH3...
  211. kss-ksq
  212. free programmer's text editor - any good?
  213. A few questions
  214. Who can open hatches?
  215. VISTA
  216. Zones.cfg
  217. GWX 1.04 Developmental Sneak Peak Part 5
  218. MOD installation order
  219. Found an old friend
  220. is the sky right? GWX skyline?
  221. [REL]My 6-th introscreen
  222. Interestig effects.
  223. Someone has news of TT?
  224. Game completed - 44 patrols!
  225. [Rel] Leaving Harbor Sound Mod
  226. help with sound mod
  227. SH3 ignores smoothing-groups
  228. GWX 1.03 over GWX 1.02
  229. My axis air units - part 1
  230. My axis air units - part 2
  231. SH3 Commander
  232. My axis air units - part 3
  233. Lost aircraft
  234. "The Flag" mod.
  235. Periscope angle of view?
  236. Crew background
  237. I've seen the light (little NorOps update)
  238. [REQ] Serg's library pack
  239. Wolfpacks in GWX 1.4?
  240. [Que] ItemID and Menu question
  241. Mods and permissions - RIP for no responses?
  242. (WIP) K-Type Airship
  243. Troop Transports in GWX
  244. Hospital Ships (how to)
  245. Problem with GWX - 16km Atmosphere on my Notebook
  246. SpySat for WAC ?
  247. GWX, Vista, problems, need I say more?
  248. The Year....2008
  249. Russian army grows.
  250. Sinking ships question/request