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  1. Going to start building soon- SC or DW?
  2. Scenario Design - call for help vets, analysts, and designers!
  3. Having a Problem with...
  4. Simulating radar detection of masts?
  5. Mission Design help
  6. Campaign Missions
  7. Avoid ounterdetect goals in editor?
  8. 3MP Playable Beta - Download Available
  9. Hold at Risk
  10. Does anyone have an RU gen_qtrs.wav??
  11. Follow on
  12. Brainstorming the persian gulf...
  13. Random speed/depth
  14. 3-MP BETA After Action Report on 022508
  15. Hunters in the Sea Mission
  16. Mining
  17. Stationary subs in harbour without tides and wind - Found it
  18. Problems with waypoints
  19. CTD's - How often?
  20. Problem with Campaign Missions
  21. Is there Land Avoidance in DW?
  22. Cities
  23. Changing Weather
  24. Doctrine Scripts usable in missions
  25. Player and AI sub co-operation
  26. Land based objects - rotation?
  27. for molon
  28. Importing SC Campaigns?
  29. 12 nm from land triggers
  30. Upper limit on instances of objects?
  31. Merchants on route in RL
  32. Regenerating Shipping
  33. System damage using script
  34. A single player scenario for RA v1.01 Rising Tide
  35. Getting a non-controllable friendly to return to its PIM track...
  36. Damage!
  37. DW on operational level - an external program
  38. Question regarding the mission editor
  39. Spawn at non-random but dynamic location
  40. Getting Kill trigger to work
  41. Kill Trigger Help: Kill 4 out of 8 to win
  42. How long is the ideal multiplayer mission?
  43. Pirate Missions?
  44. Ejecting/Bailout Pilots, sunk ship survivors?
  45. Scripting: Script Off
  46. Editing Weapons Loudouts
  47. Track Target Mode
  48. No buoys with 'sonobuoy search' tactic
  49. Size limit for building a large mission
  50. Make groups of ships or task forces start in random locations
  51. Nav Lights and AI steering
  52. Random ship / group spawn
  53. Weird multiplayer "side" issue
  54. Import quick mission in editor
  55. What is random box behavior tactic?
  56. AI Collision. Is it possible when . . .
  57. Looking for a Mission Creator Tutorial
  58. New campaign (beta, not finished yet) for RA 1.2
  59. Resupply
  60. soviet sub bases
  61. Wale Wars mission
  62. New Mission
  63. How to model peacetime ASW procedures
  64. HOW TO: Assign a Dynamic Group to a Dynamic Location...?
  65. voice sound files for missions
  66. Problems with dynamic locations
  67. I'm lost with scripting and need some guidance
  68. Help me with the right english word
  69. How to make AI unit intercepta specifik target?
  70. AIRCRAFT Go DOWN
  71. SetBattery in MP game
  72. Iceberg werdness.
  73. CV Alert 5 Aircraft won't launch
  74. Amphibious Landings