Real U-Boat 1.45 (realism mod for single player SH3):

This mod fixes a number of inconsistencies in Silent Hunter III. The changes more accurately reflect the available historical data concerning U-Boat activities in WW2. The eventual goal of the patch is to accurately recreate all aspects of the U-Boat war between 1939 and 1945. Please note that this mod is in no way supported or endorsed by Ubisoft. It is an unofficial patch intended purely to enhance everyone's enjoyment of the game.

IMPORTANT NOTES:

This mod is to be used with Silent Hunter III version 1.4b. It may not work properly if you don't have the correct game version installed. It is also compatible with the similarly numbered "SH3 Commander" mod.

When using SH3 Commander, in order to avoid any potential file integrity problems, ALWAYS perform a rollback in SH3 Commander BEFORE enabling or disabling any mods either via JSGME or manually - this includes uninstalling and installing Silent Hunter III.

New ship mods: RUb includes as many new ship mods as we can gain access to. However, if new ships are added to SH3 BEFORE installing RUb they may cause crashes if the ships aren't included in RUb. If new non-RUb-supported ships are added after installing RUb, players must ensure that the EnglishNames.cfg and GermanNames.cfg files are properly updated with the new ship listing.

2nd Flotilla careers: the standard game's starting base for 2nd Flotilla is wrong, and it has been changed in RUb. This means that if you start a career in 2nd Flotilla using the regular game, and then switch to RUb after doing any number of patrols with the standard game, you will get that number of notifications about a base change as you start every patrol. You may also find yourself suddenly patrolling off the coast of Africa (in which case you have to exit the patrol and it will fix itself). These problems can't be avoided, it's not a 'bug' in RUb that can be fixed. The base change notifications issue can probably be adjusted in the career files after the fact, but this adjustment is so complex that it's never been attempted. In short, it's easiest if players simply end 2nd Flotilla careers before switching from the standard game to RUb.

Saved Games: there are never any guarantees that saved careers will work after installing a new mod or a new official patch. You have a better chance of getting them to work if you save them in base than if you save them in mid-patrol, but they still may exhibit weirdness or cause the game to crash to the desktop. It's best to finish up any old careers before installing a new mod.

Multiplayer: when playing multiplayer games, each player involved in the session must be using the exact same campaign files (Campaign_LND.mis, Campaign_RND.mis and Campaign_SCR.mis). This means that all players using this mod in an online game must play with people who are using the same mod.

1x Play: For players who play patrols all in 1x speed, a different Basic.cfg file is required. This file is called Basic1x.cfg and you'll find it in the SilentHunterIII\data\Cfg folder after the mod has been installed. Simply delete the Basic.cfg file and rename the Basic1x.cfg file to Basic.cfg and you'll be all set for a 1x career.

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Recommended Settings

For the most realistic simulation experience, it's recommended that players leave "No Map Contact Update" UNCHECKED. In this version of the mod the map contacts are shown on the in a subdued way so that players only get a general idea of the contact - as much as the hydrophone operator would be able to give the commander.

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Installation instructions:

Please, always install the Real U-boat mod over a clean copy of Silent Hunter III with the necessary official patch.

If you're using the JoneSoft Generic Mod Enabler:
Simply unzip the RealUboat mod into the SilentHunterIII\MODS folder. Then, run JSGME.exe and you should see the mod listed as an available mod. Simply select it, then press the enable button and the mod will automatically install. If you ever want to uninstall the mod, simply run JSGME.exe again and disable the mod. This will return the game to its previous state.

If you're not using the JoneSoft Generic Mod Enabler, first unzip the mod to the desktop. Then, open the folder that's been created. Inside you'll see a data folder and a readme file. Copy these to the SilentHunterIII folder (make sure you have the correct version of SH3 installed first). When you copy the files, Windows will ask you if you want to overwrite files: click on yes for all files.

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Version 1.45

051003: Radio mod added for German version. Mod adapted from various sources. Modders: U-4, Fletcher_72, Purplehaze, Prien, JG400Pips, U-538, Irishred (data\Campaigns\Campaign\messages_de.txt).

051003: Radiologlite mod added for English version. Mod by Irishred and Sniper1 (data\Campaigns\Campaign\messages_en.txt).

051003: Fixed more U-boat reflections. Mod by Sergbuto (Turm2D_2_hd.dat, Turm9c_1_hd.dat, plus all the same files as the reflections fix in RUb1.44).

051007: Added Snorkel visibility fix. Mod by Jungman (data\Library\AI_Sensors.dat).

051002: Updated new dial graphics. Dials version 1.2 Mod by Pascal, Ripbud and OneTinSoldier (data\Menu\Gui\Layout\Dials1.tga, DialsFdb.tga).

051016: Added Hospital Ship mod. Mod by Iambecomelife and Sergbuto (data\Roster\various nationalities\Sea\NHOS.cfg, data\Sea\NHOS\All files, data\Sea\EnglishNames.cfg, GermanNames.cfg).

051016: Added ability to sail on the surface with decks awash (all player-controlled U-boat config files in data\Submarine\NSS_Uboat**).

051017: Added French language (all *fr* files plus Localization.cfg).

051107: Added new 'Speed of Sound' mod version 1.2. Mod by Average Joe (data\Sound\Depth charges exploding from submarine.wav, P05_@Depthcharge_explosion.wav, P06_#Splinter_explosion.wav, P09_$Gun_muzzle_flash.WAV, P10_#Shell_fire_explosion.wav, P11_@ref_torp_great_explosion.wav, P16_#oil_explosion.wav).

051020: Updated U-boat individual number info for Type VIIC. Mod by Beery (data\Roster\German\Submarine\SSTypeVIIC.cfg).

051020: Updated (8 October 2005) Improved Convoys mod added. Mod by Jasonb885 & Sergbuto (data\Campaigns\Campaign\Campaign_RND.mis, all files in data\Roster\American, data\Roster\British, data\Roster\Netherland, data\Roster\Norway, plus data\Sea\NDD_C&D\NDD_C&D.dat and NDD_C&D.eqp).

051021: Reduced renown requirement for Type XXI to 15000. Adjustment by Beery (data\Cfg\Basic.cfg).

051021: Added Cloud fix. Mod by Seeadler (data\scene.dat).

051024: Added new world map with text for all major ocean features.  Mod by FLB sale U-999 (data\Terrain\Maps\Map1\4320_2160.raw).  Also added a new zoom level (data\Menu\Cfg\Maps.cfg, data\Terrain\TerMaps.cfg).

051024: Fixed misaligned cables on some Type VII boats.  Mod by Flakwalker (data\Objects\Turm7c_1_hd.dat, Turm7c_2_hd.dat).

051024: Fixed Radio/Repair Compartment fatigue bug.  Bug fix by GouldJG (data\Basic.cfg).

051026: Adjusted realism settings to allow for bug in realistic sinking times (data\Cfg\GameplaySettings.cfg).

051026: Removed 'give away' "We've been detected" and "Torpedo Missed" messages (data\Menu\*_menu.txt).

051026: Fixed long range gunnery on KGV (data\Library\guns.sim).

051026: Added Officer Icon mod.  Mod by Captain America (data\Menu\Gui\Layout\OfficerA.tga, OfficerB.tga).

051027: Fixed weather reports icons.  Mod by Marhkimov (data\Menu\Gui\Layout\MainOrders.tga, data\Menu\menu_1024_768.ini).

051102: All new Campaign_SCR.mis file added.  Mod & Bugfixes by Teddy Bar & Stiebler (data\Campaigns\Campaign\Campaign_SCR.mis).

051101: Fixed some incorrect town and port alignment colours.  Adjustment by Beery (data\Campaigns\Campaign\Campaign_LND.mis, data\Roster\DefSide.cfg).

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Version 1.44

050813: Added new shell damage graphic. Mod by EFileTahi-A (data\Misc\Damage_metal_a.tga, Expl_mask01_a.tga).

050823: Made all flotillas accessible as starting flotillas in any year from 1939 to 1945. Mod by Beery (data\Cfg\Flotilla.cfg; data\Menu\cfg\menu\flotillas.cfg; data\Menu\de_menu.txt, en_menu.txt).

050827: Adjusted some 11th Flotilla patrol destinations to suit 11th Flotilla's area of operations. Mod by Beery (data\Cfg\Flotilla.cfg).

050829: Adjusted night sky colour and ambient light settings. Mod by Beery (data\Env\SkyColors_Arct.dat, SkyColors_Atl.dat, SkyColors_Med.dat).

050901: Added missing radar for late war Wellington. Mod by Jungman (data\Air\ALB_Wellington\ALB_Wellington.sns).

050914: Fixed bug with various flotilla starting boats. Fix by Jaesen Jones (data\Cfg\Flotilla.cfg).

050917: Reduced tonnage of Large Cargo ship and Transport ship. Adjustment by Beery (data\Sea\NKGN\all files; data\Sea\NPTR\all files).

050919: Added latest Improved Convoys mod. Mod by Jasonb885 & Sergbuto. Same files as previous version.

050919: Added earlier (visible) version of single ship contacts. Adjustment by Iceberg (data\Menu\Gui\Units\UnitMShip.tga, UnitWShip.tga).

050924: Changed weather report to WO. Mod by Heretic and TimeTraveller (data\Menu\menu_1024_768.ini).

050924: (German version only) Changed NA officer reports to Obersteuermann and various adjustments made to German text. Mod by JG400_Pips (data\Menu\de_menu.txt).

051002: Fixed reflections on various U-boats. Mod by Sergbuto (data\Objects\Turm2A_1_hd.dat, Turm2D_1_hd.dat, Turm9_1_hd.dat, Turm9c_2_hd.dat, Turm9c_3_hd.dat; data\Submarine\NSS_Uboat2A\NSS_Uboat2A.dat; data\Submarine\NSS_Uboat2D\NSS_Uboat2D.dat; data\Submarine\NSS_Uboat21\NSS_Uboat21.dat).

051002: Added new dial graphics. Dials version 1.1 Mod by Pascal, Ripbud and OneTinSoldier (data\Menu\Gui\Layout\Dials1.tga, DialsFdb.tga).

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Version 1.43p

Added missing base markers, including Freetown, Halifax, Port of Spain, San Fernando and Djakarta. 

Fixed the markers on all friendly ports, so that a uboat can spawn there without any issues. This was broken before in most non-flotilla ports and Bergen. 


Version 1.43

050719: Fixed radar and sonar bugs in the Type XXI.  Mod by Cdr Gibs (data\Cfg\Basic.cfg).
050720: Fixed IXD2 torpedo loadout bug (data\Cfg\Basic.cfg).
050709: Balanced the starting crews to make the combat fatigue and qualifications systems more challenging. Mod by Beery and Jaesen Jones (data\Cfg\crew_config_II_1.cfg and all other crew config files in data\Cfg).
050715: Adjusted Realistic Plotting mod. Fix by Observer (data\Cfg\Contacts.cfg, GameplaySettings.cfg. Also data\Menu\Gui\Units\unitAir.tga, UnitAirL.tga, UnitAirM.tga, UnitLand.tga, UnitLandL.tga, UnitLandM.tga, UnitMShip.tga, UnitMShipL.tga, UnitMShipM.tga, UnitWShip.tga, UnitWShipL.tga, UnitWShipM.tga. Also, all shp.tga files in the aircraft folders in data\Air).
050719: Enemy fog factor doubled. Fix suggested by CCIP (data\Cfg\Sim.cfg).

050703: Changed max height of free camera from 70 to 2000. Adjustment by Beery (data\Library\Cameras.dat).
050720: Added a new ASW mod. Mod by CCIP based on work done previously by gouldjg, Jungman, Jace11 and TimeTraveller (AI_Sensors.dat, DC_X_H.sim, DC_X_H.zon, Depth_charges.sim, Depth_charges.zon, Shells.zon). This includes Jungman's latest sonar fix.
050719: Increased visual range in perfect weather: fix by CCIP. Also, corrected the wrong bearings on the radar: fix by Jungman (data\Library\Sensors.dat).
050731: Added more national flags to the game. Flag mod by Sergbuto (data\Library\flag.dat).

050802: Added new nationality labels with flags to ship identification manual. Mod by Beery (data\Menu\Gui\RecManual\various Cov*.tga files).

050721: Removed intro movie. Mod by Beery (data\Movies\Intro\Intro.wmv).

050721: Adjusted C3 Cargo Ship draught from 9m to 12m. Adjustment by Beery (data\Sea\NKC3\NKC3.cfg, NKC3.sim, NKC3.zon, NKC3_en.log, NKC3_ge.log).

050704: Added new JU87, ME109 and FW200 skins. Mods by macstu23 (data\Textures\TNormal\tex\JU87Stuka.tga, MesserschmittBF109.tga, FW200.tga).

050706: Re-introduced the older protractor mod. Mod by Jace11 (data\Submarine\NSS_Uboat2A\NSS_Uboat2A_shp.tga, and all other shp.tga files in all Uboat files in data\Submarine.
050720: Raised weather condition cap on using U-boat guns. Adjustment by Beery (all player-controlled U-boat config files in data\Submarine\NSS_Uboat**).

050716: Tweaked Hollywood DM to make it a little more balanced. Tweak by CCIP (data\Zones.cfg).

050716: Added sub net sound from Harbour Traffic mod.  File by Rubini (data\Sound\Collision_AntiSubmarineNet_int.wav).

050720: All new water - still murky but more visible up close. Mod by Beery based on new info found by Manuel, and thanks to Timetraveller (data\scene.dat and data\Env\EnvColors_Arct.dat, EnvColors_Atl.dat, EnvColors_Med.dat).

050725: Added Improved Convoys mod. Mod by Jasonb885 & Sergbuto (data\Campaigns\Campaign\Campaign_RND.mis, all files in data\Roster\American, data\Roster\British, data\Roster\Netherland, data\Roster\Norway, plus data\Sea\NDD_C&D\NDD_C&D.dat and NDD_C&D.eqp).

050729: Added Ops Mod. Mod by Nico71, Jace11, CCIP, Egan, Jasonb885 (data\Campaigns\Campaign\Campaign_LND.mis, Campaign_RND.mis, Campaign_SCR.mis, data\Cfg\AirStrike.cfg, data\Land\all files and folders in the mod - too many to list, data\Library\Shells.sim, data\Roster\all files and folders in the mod - too many to list, data\Terrain\Locations.cfg).

050805: Added 'Additional Merchants' and 'Southampton Cruiser' mods. Mods by Sergbuto (data\Roster\British\Sea\CLSouthampton.cfg, NKGN.cfg, NPTR.cfg; data\Roster\American\Sea\NKGN.cfg, NPTR.cfg; data\Roster\Canadian\Sea\NKGN.cfg, NPTR.cfg; data\Sea\EnglishNames.cfg, GermanNames.cfg; data\Sea\NCL_Southampton\all files; data\Sea\NKGN\all files; data\Sea\NPTR\all files).

050805: Adjusted drafts on Fiji, Clemson, Southampton. Went back to default drafts on Flower and NTRW (Armed Trawler). Adjustments by Beery (data\Sea\sim and dat files for the above listed ships).

050805: Adjusted DC Depth Precision and Max Radius to reduce/fix DD suicide bug. Adjustment by Beery (data\Library\DepthCharges.sim, DepthCharges.zon).


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Version 1.42

050630: Added realistic torpedo loadouts mod. Mod by Anteater, configured for RUb by U29 (data\Cfg\Basic.cfg).
050628: Added new Realistic Plotting mod. Mod by GouldJG with additional content by Observer (data\Cfg\Contacts.cfg, GameplaySettings.cfg. Also data\Menu\cfg\Maps.cfg, data\Menu\Gui\Units\Selection.tga, UnitMShip.tga, UnitMShipL.tga, UnitMShipM.tga, UnitSub.tga, UnitSubL.tga, UnitSubM.tga, UnitWShip.tga, UnitWShipL.tga, UnitWShipM.tga and data\Menu\Gui\ContLine.tga, DashLine.tga. Also, all shp.tga files in the ship folders in data\Sea. Plus, data\Submarine\NSS_Uboat2A\NSS_Uboat2A_shp.tga, and all other shp.tga files in all Uboat files in data\Submarine).

050629: Added Storm Sinkings Fix. Bug fix by CCIP (various *.sim and *.zon files in data\Sea\ship folders).

050630: Added new JU88 skin. Mod by macstu23 (data\Textures\TNormal\tex\JU88.tga).

050629: Added 'Hollywood' Damage Model. Mod by GouldJG (data\Zones.cfg).

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Version 1.41

050625: Added new plane skins and aircraft configurations. Airpower mod by Jace11 (data\Air\ADB_JU87Stuka.cfg, ADB_JU87Stuka.sim, ADB_JU87Stuka.zon, ADB_JU87Stuka_en.log, ADB_JU87Stuka_ge.log and all similar files for all aircraft folders in data\Air, plus *.eqp files for the Liberator and the Avenger. Also, data\Cfg\Airstrike.cfg, data\Land\LAB_LargeAirBaseCa.cfg and all similar cfg files in all the LAB airbase folders in data\Land. Also, data\Markings (all files), data\Sea\NCV_Illustrious\NCV_Illustrious.cfg, data\Sea\NCVE_Bogue\NCVE_Bogue.cfg, data\Sea\NCVE_Casablanca\NCVE_Casablanca.cfg. Also data\Textures\TNormal\tex\Catalina.tga, Liberator.tga, Lockheed_P38J_Lightning.tga, Sunderland.tga. Also, data\Zones.cfg).

050625: Adjusted starting crew configurations to be more historically accurate. Crew configurations by Jaesen Jones and Beery (data\Cfg\crew_config_II_1.cfg and all other crew_config files in data\Cfg.
050627: Adjusted Flotilla grid destinations to include U-boat operations for 'Weserübung', 'Fall Gelb' and 'Paukenschlag'. Mod by Beery (data\Cfg\Flotilla.cfg).

050623: Added realistic crew station names for German version (IWO, LI, WO). Mod by Beery (data\Menu\de_menu.txt).

050625: Added new Hurricane skin. Mod by Beery (data\Textures\TNormal\tex\Hurricane.tga).
050625: Added new Swordfish skin. Mod by macstu23 (data\Textures\TNormal\tex\Swordfish.tga).

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Version 1.40b

050602: Adjusted AI flak gun effective range. Adjustment by Beery (data\Cfg\CrewAI.cfg).
050603: Adjusted lost contact time to 40 minutes. Fix by CCIP (data\Cfg\Sim.cfg).

050526: Adjusted night-time cloud colour. Mod by Beery (data\Env\EnvColors_Arct.dat, EnvColors_Atl.dat, EnvColors_Med.dat).

050531: Adjusted bomb effects as per Jace11's Air Power mod (Bombs.sim).
050531: Adjusted bomb effectiveness. Mod by Beery (data\Library\Bombs.zon).
050527: Adjusted deck gun reload time to match historical record for 'war patrol' reload times. Mod by Beery (data\Library\GUNS_SUB.sim).
050527: Adjusted range of star shells from 500m to 1500m. Mod by Beery. Plus, 20mm range reduction from Jace11's Air Power 1.3 mod (data\Library\Shells.sim).
050527: Adjusted deck gun shell damage to match historical reality. Mod by Beery (data\Library\Shells.zon).

050615: Updated U-boat individual number info. Mod by Beery (data\Roster\German\Submarine\SSTypeXXI.cfg).

050605: Revamped various areas of the game where the Hakenkreuz was missing. Graphics by Beery (data\Crew\Body\Body01\Rank_Deco_ND.tga, data\Crew\Casket\Casket01\01_Casket_D.tga; data\Menu\Data\academy02.tga, awards.tga, Deco00.tga, insigne.tga, startcampain.tga, ub aces.tga; data\Menu\Gui\RecManual\RecManCover.tga; data\Textures\TNormal\tex\NBB_BismarkC.tga).

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Version 1.30 Full list of mods (because so much has been altered in SH3 v1.3):

* denotes files that have corresponding changes in other files.

050524: Added new 20/20 'levelled' mod. Mod by Pentallion (data\Campaigns\Campaign\Campaign_RND.mis).
Fixed spawn conflict bug. Mod by Nico (data\Campaigns\Campaign\Campaign_SCR.mis).

Added alternative version of Basic.cfg for players who play the game at 1X time compression. Mod by Beery (data\Cfg\Basic1x.cfg).
Adjusted fatigue progression to model long-term battle fatigue. Mod by Beery (data\Cfg\Basic.cfg).
Adjusted rank level 1 to zero, which allows each commander to be promoted to Oberleutnant zur See after his first patrol. Adjustment by Beery (data\Cfg\Basic.cfg).
Doubled the requirements for all commander medals except the Iron Cross 1st and 2nd class. Adjustment by Beery (data\Cfg\Basic.cfg).
Adjusted renown required for u-boat badge to 50 so that crewmen will get the medal at a more historically realistic rate. Adjustment by Beery (data\Cfg\Basic.cfg).
Increased length of time required for training on new boats. Adjustment by Beery (data\Cfg\Basic.cfg).
Increased time spent upgrading certain equipment. Fix by Beery and Shan_Hackett (data\Cfg\Basic.cfg).
Adjusted U-boat availability dates to match historical data. Adjustment by Beery (data\Cfg\Basic.cfg).
Added go-back view for periscope and UZO. Mod suggested by ? (data\Cfg\Commands_de.cfg and data\Cfg\Commands_en.cfg).
Removed keypad 'Enter' command to prevent accidental torpedo firing (*3: see below). Mod suggested by ? (data\Cfg\Commands_de.cfg, data\Cfg\Commands_en.cfg and data\Menu\de_help.txt, en_help.txt).
1st Flotilla data altered - changed starting port for 1939 to 1940 campaigns, changed U-boat assignment for 1940 campaign. Flotilla Mod by Beery (data\Cfg\Flotilla.cfg).
7th Flotilla data altered - removed Type XXI and changed 1943 starter boat from Type VII C/41 to Type VIIC. Flotilla mod by Beery (data\Cfg\Flotilla.cfg).
33rd Flotilla data altered - removed Type XXI. Flotilla mod by Beery (data\Cfg\Flotilla.cfg).
Fixed bug that gave patrols in a sea grid square that doesn't exist (BE30) - changed to BF17. Flotilla mod by Beery (data\Cfg\Flotilla.cfg).
Fixed several 7th Flotilla grid destinations that no Type VII U-Boat could reach. Flotilla mod by Beery (data\Cfg\Flotilla.cfg).
2nd Flotilla data altered - inserted a 1939 start date (*1: see below). Flotilla Mod by Beery (data\Cfg\Flotilla.cfg and data\Menu\cfg\menu\flotillas.cfg).

Added new crew uniforms. Clothing graphics by Beery, Insignia graphics by Aces (data\Crew\Body\Body01\OFF_TGA\01_OFF_Body01_D.tga, 02_OFF_Body01_D.tga, 03_OFF_Body01_D.tga, 04_OFF_Body01_D.tga, and data\Crew\Body\Body01\POS_TGA\03_OFF_Body01_D.tga and 04_OFF_Body01_D.tga).

All-new water. Mod by TimeTraveller, Purpulez, Mad-h and Beery (data\Env\EnvColors_Arct.dat, EnvColors_Atl.dat, EnvColors_Med.dat, SkyColors_Arct.dat, SkyColors_Atl.dat and SkyColors_Med.dat).

050523: Late war sonar and depth charge effectiveness adjusted. Sonar mod by Jungman (data\Library\AI_Sensors.dat, DepthCharges.zon).

2nd Flotilla data altered - inserted a 1939 start date (*1: see above). Mod by Beery (data\Menu\cfg\menu\flotillas.cfg and data\Cfg\Flotilla.cfg).
Added hakenkreuz to all medals and medal screen, removed unrealistic medals. Mod by Beery (data\Menu\Data\awards.tga and insigne.tga).
Altered crew fatigue graphic to be less frightening. Graphic by Kaa (data\Menu\Data\crew_sign.tga).
Added new dial graphics. Mod by Beery (data\Menu\Gui\Layout\Dials1.tga).
Added readable compass dial. Mod by Ripbud (data\Menu\Gui\Layout\DialsFdb.tga).
Adjusted GUI to enable easier use at night (*2: see below). Mod by Beery (data/Menu\Gui\RecManual\RecManBkgr.tga, data\Menu\Gui\DeckGun.tga, Notes.tga, Periscope.tga, UZO.tga, and all sil.tga files in the folders in data\Sea).
Added vertical nomograph tool. Mod by Wazoo, clean nav map by Tikigod. Merge by Kaa (data\Menu\Gui\StrTactMap.tga).
Added mod version number to loading screen. Mod by Beery (data\Menu\Loading\Intro.tga).
Added Friend or Foe Identification to in-game help. Mod by U1409 (data\Menu\de_help.txt and en_help.txt).
Removed Hull Integrity notification, changed 'target destroyed' report to 'She's going down!'. Mod by Beery (data\Menu\de_menu.txt, en_menu.txt).
Fixed numerous German spelling/word mistakes. Mod by 9th Flotilla (data\Menu\de_menu.txt, en_menu.txt).
050521: Fixed incorrect rank listings. Fix by Jaesen Jones (data\Menu\de_menu.txt, en_menu.txt).
Added realistic German ranks to English version of the game. Mod by Beery and Jaesen Jones (data\Menu\en_menu.txt).
Removed keypad 'Enter' command to prevent accidental torpedo firing (*3: see above) (data\Menu\de_help.txt, en_help.txt and data\Cfg\Commands_de.cfg, data\Cfg\Commands_en.cfg).
Removed binocular crosshair. Mod by Beery (data\Menu\menu_1024_768.ini).
Moved shortcuts bar so it's less visible. Mod by TimeTraveller (data\Menu\menu_1024_768.ini).

Added new wake graphics. Mod by Ailantd (data\Misc\siaj.tga, siaj_nave.tga, siaj_submarin.tga).
Removed orange U-boat position marker. Mod by Beery (data\Misc\UMark.tga).

Removed Ubisoft logo movie. Mod by 9th Flotilla (data\Movies\Logo.wmv).

050519: Updated U-boat individual number info, including Type IIB and Type IXC numbers (*4 see below). Mod by Beery (data\Roster\German\Submarine\SSTypeIIA.cfg, SSTypeIID.cfg, SSTypeVIIB.cfg, SSTypeIXB.cfg, SSTypeIXC.cfg, SSTypeIXD2.cfg).
Removed ship identities for UZO and periscope. Fix by Beery (data\Roster\English.cfg, German.cfg).

Adjusted GUI to enable easier use at night (*2: see above). Mod by Beery (all tga files in the folders in data\Sea, also data/Menu\Gui\RecManual\RecManBkgr.tga, data\Menu\Gui\DeckGun.tga, Notes.tga, Periscope.tga, UZO.tga).

More realistic and atmospheric sounds added. Mod by ? (data\Sound\Dive sequence.wav, Fanfara_01.wav, Submarine Bell.wav).

Type VII and Type IX U-boat ranges adjusted. Mod by Clive Bradbury (data\Submarine\NSS_Uboat7c\NSS_Uboat7c.sim, and all sim files for type IX U-boats in data\Submarine).

050518: Changed specs for Type IIA to better simulate a Type IIB (*4 see above). Mod suggested by Teddy Bar (data\Submarine\NSS_Uboat2A\NSS_Uboat2A.sim).

Added hydrophone graphic. Graphic by 9th Flotilla (data\Textures\TNormal\tex\cadrane_radio_7.tga, cadrane_radio_9.tga, cadrane_radio_21.tga, int_2_1.tga).
Added better quality German flags. Mod by Beery (data\Textures\TNormal\tex\German.tga and German_m.tga).
Added smaller moon. Mod by Ailantd (data\Textures\TNormal\tex\moon.tga, moon_256.tga).
Adjusted the hakenkreuz on the Bismarck. Mod by Beery (data\Textures\TNormal\tex\NBB_BismarkC.tga).
Added realistic sun graphic. Mod by Gunmod (data\Textures\TNormal\tex\sun_b.tga).

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Patch Notes:

Fatigue: the new fatigue is based on a combat stress model. It is no longer fatigue. The feature is meant to reward careful crew assignments while removing the burden of micromanagement that the original game placed on the player. In this mod the torpedo compartments and the repair area are the most stress-inducing areas of the boat, so try to keep crewmen out of these areas until they are required to work there. Also, try to limit placing watch crews on duty during bad weather. It's best to submerge when the weather is bad. Always make sure not to spend too much time at under 32x time compression.

Combat stress and crew management: When crewmen become fully stressed they will work at lower capacity. In the first couple of missions (until you train specialists) this can make it difficult to run the boat. In the short-term, place NCOs and officers in compartments which are having trouble. Between patrols, give the necessary specialist badges to NCOs and officers so that they can work the worst-affected compartments more efficiently.

Sleeping areas and fatigue: Fatigue (now combat stress) will no longer heal during time spent in the sleeping areas, but these areas will prevent crewmen from becoming more stressed. Fill these compartments with all non-essential personnel in order to keep them rested for duty.

Fatigue Marker: the fatigue marker's shape and colour has been changed. This is to remind players that high fatigue is not a 'red alert' situation. Crewmen can and will do their job even when highly stressed, but their efficiency will drop considerably. A stressed torpedo crew often takes 24 minutes to load a tube, while a fresh crew takes only 12 minutes.

The Type XXI: only 11th Flotilla got the Type XXI operational before the war's end. This mod makes only very small concessions to playability in this regard - if you want to command a Type XXI, you will have to transfer to one between the beginning of July and mid-August 1944. You will then spend a frustrating few months as your new boat undergoes delay after delay. You will finally get your new boat between March and May 1945 - if you're lucky you will have enough time left to do a patrol in it before the war ends.

Minefields and submarine nets: players will find friendly ports are guarded with sub nets and mines. There is a destroyer escort available to take you safely through the port approaches. Alternatively you can use the maps found in the SilentHunterIII folder to navigate the approaches without using the escort.

Realism: this is the watch-word of this mod. The realistic features of this mod are not for everyone, so if you're finding the mod frustrating, simply uninstall it. This mod is intended to be used with FULL realism settings (except for camera views).

Realistic career length option: no U-boat commander ever had a career spanning the entire war. In reality, commanders all retired after a few patrols - usually somewhere between 3 and 16 patrols. Often they went to training units, or they took a staff position in BdU. If players don't mind some complex die-roll requirements, and if they are willing to voluntarily retire their commanders, they can simulate a realistic career by using the following method, which gives results that closely match the historical data for the career lengths of the aces:

On completing the 4th patrol and on completion of every patrol therafter, roll a die:
After patrols 4-7, a roll of 1 results in retirement from front line duty.
After patrols 8-13, a roll of 1 or 2 results in retirement from front line duty.
After patrols 14-15, a roll of 1, 2 or 3 results in retirement from front line duty.
After patrol 16, only on a roll of 6 can a career be continued.

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Email any questions to the mod team at beery1@comcast.net.

Team members: Aces, Acsoft, Ailantd, Augie64, Aviar, BBury, Beery, Billoute, Captain America, CCIP, Church SUBSIM, Clive Bradbury, Devnull, Dick Dastardly, Egan, Grouchy, GunMod, Heretic, Jace11, Jaesen Jones, Jiim, Kossu, Luminousbit0, Iurbz, McBeck, Mcoca, Myros, Neal Stevens, Nico71, Officerpuppy, Pentallion, Redwine, Ripbud, Shan_Hackett, Sulikate, Teddy Bar, Tikigod, Timetraveller, Tomcat 84, U-1409, Wazoo, and 'Music Fix Guy' (who contributed the music fix, but like Zorro, his identity remains unknown).

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The mods, fixes and alterations contained in this compilation (the various files and folders contained in the compressed RUb 7z file) are owned by their individual authors. This compilation is freeware and may not be distributed in whole or in part on CD-ROM, disk, or other physical media for a fee without the permission of the individual authors.

The Real U-boat mod is © Copyright 2005, various authors. You must treat the Software like any other copyrighted material.